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open.mp server public beta build 11
Pre-release
Pre-release
Please wait for plugin maintainers to update their plugins
List of ported libraries to open.mp
Reported issues solved in beta build 11
New Natives:
native bool:IsPlayerUsingOfficialClient(playerid);
native bool:AllowPlayerTeleport(playerid, bool:allow);
native bool:IsPlayerTeleportAllowed(playerid);
native bool:AllowPlayerWeapons(playerid, bool:allow);
native bool:ArePlayerWeaponsAllowed(playerid);
native void:AllowAdminTeleport(bool:allow);
native bool:IsAdminTeleportAllowed();
native void:AllowInteriorWeapons(bool:allow);
native bool:AreInteriorWeaponsAllowed();
native bool:AreAllAnimationsEnabled();
native void:EnableAllAnimations(bool:enable);Note: the list below only shows some of the notable issues we have fixed, alongside that there's always code and performance improvements
Full changelog including fixes and new changes:
- Fix
gmxissues with clearing player pools - Throw a warning when NPC executable is not found by the given path from config
- Format improvements and better error managements
- Fix vehicles having trailers being respawned by keeping their positions
- Fix server crash when invalid model path is provided
- Fix server loading from path with non ASCII characters
- Add UTF-8 support in some places internally
- 1:1
GetNetworkStatsoutput - Add missing console commands to command list
- Pawn VM upgrade
- Prevent server crashes when invalid file handle is given, now we use internally tracked IDs
- Report warnings when trying to register an already registered native name
- Don't load modes when config has default RCON password
- Fix raknet "full server" exploit
- Provide a proper and better Pawn component SDK
- Split player events in SDK for sake of performance and future ABI stability proof
- Parse
--configarray options - Fix animation preloading for the player animation is applied to
- Throw an error (to stdout) when config.json is invalid
game.group_player_objects, new config to determine whether to mix object IDs in the pool for global&per-player objects or not- Enable all game animations (previously
BLOWJOBSandSNMwere disabled)