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    • An implementation of the Service Locator pattern for Unity
      C#
      0000Updated Feb 9, 2026Feb 9, 2026
    • Package for importing and auto setup of Character Creator (3, 4 & 5) and iClone (7 & 8) character exports to Unity for all pipelines.
      C#
      9000Updated Feb 7, 2026Feb 7, 2026
    • Object pool package
      C#
      0000Updated Jan 30, 2026Jan 30, 2026
    • C#
      0000Updated Jan 21, 2026Jan 21, 2026
    • Microsoft Rocketbox is now available with MIT license! The library of 115 rigged avatars offers flexibility, enabling the easy use of facial animations across c…
      Python
      144100Updated Dec 23, 2025Dec 23, 2025
    • Game Dashboard window for Unity
      C#
      0000Updated Dec 5, 2025Dec 5, 2025
    • (Unity3D) Test multiplayer without building
      C#
      381000Updated Nov 10, 2025Nov 10, 2025
    • Some Unity utilities (UV tools, resource checker etc) packaged for Unity's Package Manager
      C#
      77710Updated Nov 2, 2025Nov 2, 2025
    • Example project demonstrating Metadata Driven Development in Unity! See my presentation for more!
      C#
      1200Updated Nov 18, 2024Nov 18, 2024
    • Edit a Scene, Play Another - A Productivity Unity Plugin
      C#
      1100Updated Nov 17, 2024Nov 17, 2024
    • A simple Unity character controller
      C#
      23200Updated Oct 13, 2024Oct 13, 2024
    • Simple manager for Unity PhysicMaterials in your project
      C#
      62000Updated Sep 25, 2024Sep 25, 2024
    • Implementations of programming design patterns in Unity with examples in C# when to use them.
      C#
      271000Updated Jul 5, 2024Jul 5, 2024
    • Support for the RuntimeNavmeshBaker Asset
      0000Updated Mar 20, 2024Mar 20, 2024
    • Displays Player.log files in a similar view to the standard Unity Editor Console. Can be used either as a standalone app or editor window.
      C#
      10000Updated Feb 22, 2024Feb 22, 2024
    • BuildActions for use with the SuperUnityBuild build automation tool.
      C#
      38000Updated Jan 16, 2024Jan 16, 2024
    • UILineRenderer for Unity
      C#
      10000Updated Jan 15, 2024Jan 15, 2024
    • Send and receive control messages between the Unity Editor and external devices using the Open Sound Control (OSC) protocol.
      C#
      6000Updated Dec 12, 2023Dec 12, 2023
    • Use the Unity Cluster Display packages (com.unity.cluster-display) to display synchronously the same Unity Scene across multiple machines through display cluste…
      C#
      17000Updated Dec 6, 2023Dec 6, 2023
    • Use the Unity Keyer to create an alpha mask from green screen images in the Unity Editor.
      C#
      8000Updated Nov 13, 2023Nov 13, 2023
    • Unity Live Capture package and companion apps (Face Capture and Virtual Camera).
      C#
      6000Updated Nov 10, 2023Nov 10, 2023
    • Some simple C# extensions that I have collected over the years that I find useful
      C#
      0000Updated Sep 10, 2023Sep 10, 2023
    • buildtool

      Public
      A powerful automation tool for quickly and easily generating builds with Unity.
      C#
      128100Updated Apr 17, 2023Apr 17, 2023
    • Simple Singleton implementation for Unity
      C#
      0000Updated Dec 17, 2022Dec 17, 2022
    • Tool to manage and apply presets to assets in Unity
      0000Updated Dec 5, 2022Dec 5, 2022
    • Audio wrapper / helper components for managing random audio clips / sound collections
      C#
      0000Updated Nov 28, 2022Nov 28, 2022
    • Simple Editor window to control Unity's Time.timeScale property in the editor
      C#
      0100Updated Nov 22, 2022Nov 22, 2022
    • Another fucking c# Steamworks implementation
      C#
      407300Updated Nov 19, 2022Nov 19, 2022
    • Serializes and renders missing component info (if available)
      C#
      7000Updated Aug 8, 2022Aug 8, 2022
    • This package contains some utilities that help working with Unity's Timeline and Animation tools, for example drag & drop to fix ⚠ missing clip bindings
      C#
      9000Updated Aug 7, 2022Aug 7, 2022