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    • A fork with additional packages and content such as composition layers and xr guidelines
      C#
      400000Updated Sep 9, 2025Sep 9, 2025
    • Demo for CCD+Addressables training and workshops:
      C#
      58000Updated Sep 4, 2025Sep 4, 2025
    • A demo project to showcase design patterns and game architecture using ScriptableObjects
      C#
      4325901Updated Aug 12, 2025Aug 12, 2025
    • ShaderLab
      1400Updated Aug 6, 2025Aug 6, 2025
    • C#
      0900Updated Jul 21, 2025Jul 21, 2025
    • C#
      0000Updated Jun 5, 2025Jun 5, 2025
    • A port of ZombieToy to URP
      C#
      0000Updated May 26, 2025May 26, 2025
    • C#
      0100Updated May 21, 2025May 21, 2025
    • General Benchmark tool forked from URP Sample
      C#
      1100Updated Apr 9, 2025Apr 9, 2025
    • Hands-on optimization demo for Unity Korea Roadshow
      C#
      1200Updated Apr 8, 2025Apr 8, 2025
    • TressFX Hair plugin (Beta), Character Package, and Hairstyles assets for Universal
      HLSL
      3925220Updated Mar 17, 2025Mar 17, 2025
    • C#
      0300Updated Mar 16, 2025Mar 16, 2025
    • Very Simple Sample for Unity Korea Uday - Let's dive into Entities session
      Mathematica
      4500Updated May 17, 2024May 17, 2024
    • Unity Korea Entities(ECS) tutorial project
      ShaderLab
      4100Updated May 9, 2024May 9, 2024
    • Unity Korea Entities(ECS) tutorial project
      ShaderLab
      41700Updated May 9, 2024May 9, 2024
    • The DOTS project used for the presentation Converting Your Game to DOTS
      C#
      20970442Updated Apr 16, 2024Apr 16, 2024
    • Get started making multiplayer games with Netcode for GameObjects
      C#
      6721580Updated Feb 28, 2024Feb 28, 2024
    • TressFX Hair plugin (Beta), Character Package, and Hairstyles assets for HDRP
      C#
      2113600Updated Nov 9, 2023Nov 9, 2023
    • Unity Open Project #1: Chop Chop
      C#
      2.1k6k2831Updated Aug 4, 2023Aug 4, 2023
    • JavaScript
      1000Updated Apr 20, 2023Apr 20, 2023
    • This is a Workshop Project that made for a User group talk in Taiwan, It's about how to create a Minecraft like environment with huge number of blocks using ECS
      C#
      12057830Updated Feb 20, 2023Feb 20, 2023
    • Demo for CCD+Addressables training and workshops.
      C#
      5825750Updated Oct 4, 2022Oct 4, 2022
    • PhotoMode

      Public
      A virtual photography system for creating in-game screenshots and photographic effects within Unity projects.
      ShaderLab
      4124620Updated Jul 27, 2022Jul 27, 2022
    • C#
      21700Updated Jul 20, 2022Jul 20, 2022
    • A small Roguelike game that uses Machine Learning to power its entities. Originally used in talks by Ciro & Alessia.
      C#
      8546251Updated Mar 17, 2022Mar 17, 2022
    • Example Project for the new Unity Input System
      ShaderLab
      135603141Updated Feb 1, 2022Feb 1, 2022
    • kubeflow

      Public
      Machine Learning Toolkit for Kubernetes
      Jsonnet
      2.5k000Updated Nov 30, 2021Nov 30, 2021
    • DOTS_Pong

      Public
      This project is a simple creation of the classic Pong game with a DOTS implementation. The focus was on simplicity and using the latest entities syntax (as of 2019.3 beta and Entities 0.3.0-preview.4).
      C#
      2412210Updated Nov 10, 2021Nov 10, 2021
    • Making high quality levels for mobile platform using 360 videos and images. feel free to use it by all means.
      C#
      278402Updated Apr 27, 2021Apr 27, 2021
    • Unity Reflect Viewer
      C#
      94000Updated Nov 30, 2020Nov 30, 2020