Conversation
also remove abbreviation
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I didn't understand why you changed the short name of the fpp variable to findPathParams XD |
In time you will learn that letternamed variables does not save time, they waste it. |
No one has said anything about that... wtf I'm just saying that sometimes people love to modify unnecessary things, how ugly the whole name repeated everywhere looks, as if that change were necessary, it's silly to change the name of the variable, it will only add noise to the PR |
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Yeah, as @4mrcn4 pointed out, I renamed it to be more readable and meaningfull to what the variable represents. When I was first reading it, it took me some time to remember what fpp was :p I 100% agree on @MillhioreBT thoughs on avoid change unecessary things and bring noise to the PR, but I honestly do not think that is the case, as the variable name changes are related to the method that I changed and on the diff is pretty clear that it is a single renaming. |
How many hours did it take you to identify what fpp that means? I love that everyone supports the project and adds things, so it was just a healthy comment, thanks for the changes <3 fix the code format and I will test it and then approve it if everything goes well. |
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@MillhioreBT Thank you so much I have just fixed the code style |
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@MillhioreBT did you had any time to test it? |
Co-authored-by: Marcin Michalski <evulmastah@gmail.com>
Please leave the variable name as it was originally, just make the necessary logic changes to clean up the logic. |
I reverted the findPathParams to fpp, can you please take a look again? @MillhioreBT |
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Hey @MillhioreBT, did you had time to test it? |

Pull Request Prelude
This PR adds small changes on Creature Follow logic by renaming and moving some code. The changes here does not affect any logic to avoid introducing any kind of bug.
Changes Proposed
Small improvement on Creature Follow logic by:
changes on
Creature::getPathSearchParamsCreature::buildFindPathParamsas the object name that it is building isFindPathParamsfullSearchPathchanges on
Creature::goToFollowCreature:onFollowCreatureCompletetoonGoToFollowCreatureCompleteMonster::goToFollowCreatureoverrideCreature::updateFollowPathI splitted the mentioned changes on different commits, so if the reviewers wants to look into small pieces of changes, it is easier to look on each commit.
It is worth to say that proabably there is more logic that can be cleaned and simplified, but I avoid to do that now just to be a safer change.
Issues addressed: