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Will Corby edited this page Aug 26, 2026
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This is a knowledge base for all Unity-related Outer Wilds things. It uses GitHub wikis instead of its own site to make it as low-maintenance and easy to contribute to as possible.
This teaches you how to go from having nothing to having an assetbundle that you can load in game.
Make sure to grab the latest version of unity-assets when you start a new project, as updates fix bugs and improve tools!
- Getting access and using the Unity Assets repository
- Using Git/GitHub with your project (good for collaboration)
- (if using a game rip) Ripping the game
- (if using a game rip) Transferring game assets from your rip to your project
- Using scripts from your mod in editor
- Exporting your mod assets into AssetBundles for use in NH
Check out this page for common problems and their solutions
GitHub requires you click on the Pages dropdown and then "Show more pages" to see all of the pages.
- Tutorials - various workflows and setup guides
- Tools - tutorials and usage of all the editor tools unity-assets provides
- Volumes - tutorials and usage of Outer Wilds's volume system. Start with the trigger volumes page
- Effects - tutorials and usage of Outer Wilds's special vfx
- Kits - tutorials and usage of building kits for nomai and inhabitants
- Other - anything else
- Reference wiki if you want to make your own pages
- For those inviting people to outer-wilds-unity-assets, please update the invite log