Added
- Compatibility with monolithic USD builds
- Guard for UsdObject::SetDisplayName deprecation
- Option to skip glTF validation
- Support for EXT_meshopt_compression extension
- Support for KHR_draco_mesh_compression extension
- Support for KHR_mesh_quantization extension
- UsdPreviewSurface opacityMode input for alpha cutout
Changed
- Improved OpenImageIO error handling
- MaterialX 1.39 normal map node is now used instead of custom logic
- Removed HdStorm-compat option
- Replaced reindexing with native primvar interpolation
- Switched from bitangent signs to vector3 primvar
- Updated documentation
Notes on prebuilt binaries
Please ensure that USD is installed and environment variables are set up correctly.
Prebuilt USD binaries can be found here.