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fix: make event and animation editors fit 720p displays (AscensionGameDev#2085)
* fix: resize event editor window * fix: make animation editor fit 1280x720 displays
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Intersect.Editor/Forms/Controls/LightEditorCtrl.Designer.cs

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Intersect.Editor/Forms/Controls/LightEditorCtrl.cs

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using System;
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using System;
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using System.Windows.Forms;
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using Intersect.Editor.Core;
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private LightBase mEditingLight;
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private ToolTip _tooltip = new ToolTip();
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public LightEditorCtrl()
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{
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InitializeComponent();
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lblOffsetX.Text = Strings.LightEditor.xoffset;
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lblOffsetY.Text = Strings.LightEditor.yoffset;
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lblColor.Text = Strings.LightEditor.color;
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btnSelectLightColor.Text = Strings.LightEditor.selectcolor;
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lblIntensity.Text = Strings.LightEditor.intensity;
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lblSize.Text = Strings.LightEditor.size;
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lblExpandAmt.Text = Strings.LightEditor.expandamt;
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btnOkay.Text = Strings.LightEditor.save;
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btnCancel.Text = Strings.LightEditor.revert;
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_tooltip.SetToolTip(btnCancel, Strings.LightEditor.revert);
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_tooltip.SetToolTip(btnOkay, Strings.LightEditor.save);
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_tooltip.SetToolTip(btnSelectLightColor, Strings.LightEditor.SelectColor);
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}
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//Lights Tab
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mEditingLight.Size = mBackupLight.Size;
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mEditingLight.OffsetX = mBackupLight.OffsetX;
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mEditingLight.OffsetY = mBackupLight.OffsetY;
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LoadEditor(mEditingLight);
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if (mEditingLight == Globals.EditingLight)
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{
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Globals.EditingLight = null;
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