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Terry Toupi and others added 30 commits February 21, 2024 14:33
added cubemap / skymap support
fixed light camera angle
attemted to make occlusion paralax mapping work
dynamicaly parsing the shader attributes, storage buffers, uniforms, textures, samples
TerryToupi and others added 30 commits July 2, 2024 19:48
- Fixed the normals calculations and now it really calculates the surface normals before creating the normal g-buffer texture.
- 50 cubes that translate on random locations to stress test the engine
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