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@unexcellent unexcellent commented Jun 13, 2025

Create a meshing algorithm for rendering with texture support based on #15.
I mostly copied the code from #15 but made the data structure more native to anvil and simplified the tests.
Todos before merging:

  • test non-trivial cases (like rounded faces)
  • implement meshing for part
  • resolve clippy warnings

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@gmorenz gmorenz left a comment

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To address your question on the other thread, yes: up to the inline comments (particularly normals and winding order) this seems fine to me.

@unexcellent unexcellent marked this pull request as ready for review June 18, 2025 11:04
@unexcellent unexcellent merged commit 6df82b9 into main Jun 18, 2025
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@unexcellent unexcellent deleted the meshing branch June 18, 2025 11:04
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2 participants