Delay the JSMpeg.CreateVideoElements call 'till after the script has loaded#193
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skerit wants to merge 2 commits intophoboslab:masterfrom
Open
Delay the JSMpeg.CreateVideoElements call 'till after the script has loaded#193skerit wants to merge 2 commits intophoboslab:masterfrom
JSMpeg.CreateVideoElements call 'till after the script has loaded#193skerit wants to merge 2 commits intophoboslab:masterfrom
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I couldn't find an issue about it, so I guess nobody has come across this issue yet.
When you load JSMpeg on-the-fly, it performs a
JSMpeg.CreateVideoElements();call becausedocument.readyState === 'complete'That's nice and all, but it does that before all the other code has run, so
JSMpeg.Playerand all is stillnull.Wrapping it in a simple
setTimeoutfixes that.