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68 changes: 68 additions & 0 deletions src/wasm-index.html
Original file line number Diff line number Diff line change
Expand Up @@ -245,6 +245,7 @@ <h1>wipEout</h1>
<span class="key"><kbd>C</kbd> brake left</span>
<span class="key"><kbd>V</kbd> brake right</span>
<span class="key"><kbd>A</kbd> view</span>
<span id="gamepads"></span>
</div>
<div>
Read:
Expand Down Expand Up @@ -342,6 +343,73 @@ <h1>wipEout</h1>
});
}
}
// detect and setup gamepad
var activeGamepad;
var activeGamepadIndex;

const gamepadArray = [{
"gamepadName":"DualShock 4",
"regex":"(054c)(.*09cc)" ,
"pause":9, //option
"view":3, //triangle
"leftBrake":6, //l2
"rightBrake":7, //r2
"accelerate":0, //x
"item":1, //o
"up":12,
"down":13,
"left":14,
"right":15
},
{
"gamepadName":"DualShock 4",
"regex":"(android)" ,
"pause":9, //option
"view":3, //triangle
"leftBrake":6, //l2
"rightBrake":7, //r2
"accelerate":0, //x
"item":1, //o
"up":12,
"down":13,
"left":14,
"right":15

}
];

window.addEventListener("gamepadconnected", (event) => {
mapGamepad(event.gamepad);
});

function mapGamepad(gamepad){
gamepadArray.forEach((detectedGamepad, index) => {
if (gamepad.id.match(new RegExp(detectedGamepad.regex, "g", "i"))){
activeGamepad = detectedGamepad;
document.body.classList.remove('touch');
}
});
activeGamepadIndex = gamepad.index;
document.getElementById("gamepads").innerHTML = "Gamepad: " +activeGamepad.gamepadName;
pollGamepad(gamepad);
};

function pollGamepad(gamepad){
Module._set_button(40, gamepad.buttons[activeGamepad.pause].value);
Module._set_button(4, gamepad.buttons[activeGamepad.view].value);
Module._set_button(6, gamepad.buttons[activeGamepad.leftBrake].value);
Module._set_button(25, gamepad.buttons[activeGamepad.rightBrake].value);
Module._set_button(27, gamepad.buttons[activeGamepad.accelerate].value);
Module._set_button(29, gamepad.buttons[activeGamepad.item].value);
Module._set_button(82, gamepad.buttons[activeGamepad.up].value);
Module._set_button(81, gamepad.buttons[activeGamepad.down].value);
Module._set_button(80, gamepad.buttons[activeGamepad.left].value);
Module._set_button(79, gamepad.buttons[activeGamepad.right].value);
gamepad = navigator.getGamepads()[activeGamepadIndex];
setTimeout(pollGamepad, 5, gamepad);
};


};

var Module = {
Expand Down