Cache validated FBO configurations in debug builds#8491
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mvaligursky merged 2 commits intomainfrom Mar 3, 2026
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…bufferStatus calls In debug builds, gl.checkFramebufferStatus causes an expensive GPU sync (~16ms per call). This caches validated framebuffer format configurations per device using DeviceCache, so the check only runs once per unique combination of color formats, depth/stencil config, and sample count. Subsequent render targets with the same configuration skip the check. This is a debug-mode-only optimization - checkFramebufferStatus is already stripped from production builds via Debug.call. Made-with: Cursor
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Pull request overview
This PR optimizes WebGL debug-mode render target initialization by caching framebuffer (FBO) completeness validation results per device, avoiding repeated gl.checkFramebufferStatus calls for previously validated attachment format configurations.
Changes:
- Added a per-device cache (
DeviceCache→Set) of validated FBO configuration keys. - Skips
gl.checkFramebufferStatuswhen an equivalent configuration was already validated. - Clears cached validations on context loss via
DeviceCache’sdevicelosthook.
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Summary
gl.checkFramebufferStatuscalls in debug buildspackGpuMemoryDeviceCacheto store aSetof validated configuration keys per device, keyed by color buffer formats, depth/stencil config, sample count, and FBO type