Optimize GPU radix sort with bitmask ranking and multi-element processing#8529
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mvaligursky merged 1 commit intomainfrom Mar 13, 2026
Merged
Optimize GPU radix sort with bitmask ranking and multi-element processing#8529mvaligursky merged 1 commit intomainfrom
mvaligursky merged 1 commit intomainfrom
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…processing Eliminate the local_prefix_sums GPU buffer by computing local ranks in shared memory using per-digit 256-bit bitmasks and hardware popcount. Process 8 elements per thread (2048 per workgroup) to reduce dispatch overhead and shrink the prefix sum tree. Skip key write on the last pass and pre-fetch values before barriers. Fix indirect dispatch mismatch by allocating separate dispatch slots for key generation (256 threads/workgroup) and sorting (2048 elements/workgroup). Made-with: Cursor
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Optimizes the GPU compute radix sort with several algorithmic improvements, yielding ~70% faster sorting on a 10M-element benchmark (9.2ms → ~2.8ms).
Changes:
local_prefix_sumsGPU buffer entirely by computing local ranks in shared memory using per-digit 256-bit bitmasks and hardwarecountOneBits(popcount) — zero warp divergenceAPI Changes:
RADIX_SORT_ELEMENTS_PER_WORKGROUPfromComputeRadixSortmodule (used by compaction classes to compute correct dispatch sizes)Performance:
local_prefix_sums) per sort instance