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This PR contains the following updates:
8.48.0->8.49.08.48.0->8.49.09.39.1->9.39.21.25.3->1.26.02.13.6->2.14.3Release Notes
typescript-eslint/typescript-eslint (@typescript-eslint/eslint-plugin)
v8.49.0Compare Source
🚀 Features
Intl.Segmenterinstead ofgraphemer(#11804)🩹 Fixes
❤️ Thank You
You can read about our versioning strategy and releases on our website.
v8.48.1Compare Source
🩹 Fixes
❤️ Thank You
You can read about our versioning strategy and releases on our website.
typescript-eslint/typescript-eslint (@typescript-eslint/parser)
v8.49.0Compare Source
This was a version bump only for parser to align it with other projects, there were no code changes.
You can read about our versioning strategy and releases on our website.
v8.48.1Compare Source
This was a version bump only for parser to align it with other projects, there were no code changes.
You can read about our versioning strategy and releases on our website.
eslint/eslint (eslint)
v9.39.2Compare Source
Vanilagy/mediabunny (mediabunny)
v1.26.0Compare Source
allowRotationMetadatavideo conversion option (trueby default), allowing you to completely strip any rotation metadata from the output file (#247)pause()andresume()methods toMediaStreamVideoTrackSourceandMediaStreamAudioTrackSource(#241)v1.25.8Compare Source
v1.25.7Compare Source
v1.25.6Compare Source
npm oopsie
v1.25.5Compare Source
trimoptions (startandendare actually both optional)v1.25.4Compare Source
playcanvas/engine (playcanvas)
v2.14.3Compare Source
Fixes
Full Changelog: playcanvas/engine@v2.14.2...v2.14.3
v2.14.2Compare Source
Fixes
Full Changelog: playcanvas/engine@v2.14.1...v2.14.2
v2.14.1Compare Source
Changes
Full Changelog: playcanvas/engine@v2.14.0...v2.14.1
v2.14.0Compare Source
Breaking Changes
[BREAKING] Use linear space for vertex colors in gLTF by @LeXXik in #8122
Note: Projects that use vertex colors—especially those imported from FBX—may see visual changes because vertex colors are now treated as linear by default (for glTF compatibility). If your assets use gamma-encoded vertex colors, set material.vertexColorGamma = true to restore the previous appearance. This affects StandardMaterials only, ShaderMaterials are not affected.
Other changes
Fixes
Examples
New Contributors
Full Changelog: playcanvas/engine@v2.13.6...v2.14.0
Configuration
📅 Schedule: Branch creation - "on monday at 10:00am" (UTC), Automerge - At any time (no schedule defined).
🚦 Automerge: Disabled by config. Please merge this manually once you are satisfied.
♻ Rebasing: Whenever PR becomes conflicted, or you tick the rebase/retry checkbox.
👻 Immortal: This PR will be recreated if closed unmerged. Get config help if that's undesired.
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