Conversation
|
There's already an open PR on the subject: #5869 |
|
@ShockedPlot7560 I have looked over the original pull request and it has some issues
I think I could maybe build a better implementation at least I would like the chance to try to build a better implementation |
|
As mentioned in the other PR, transfer logics should be located in the blocks directly, to allow greater flexibility, or at least be externalized from the hopper class itself : #5869 (comment) This PR also seems incomplete, as it lacks the logic to retrieve items / check entities. If it's in progress, convert it into a draft so you can tell when it's ready for review. |
|
@ShockedPlot7560 How do I convert it into a draft? |
It does handle the input properly, as you can see in the wiki: |
|
@ColinHDev I didnt know that. Its weird thats how it is supposed to work in vanilla mc |
|
Perhaps this is better off being closed then as I clearly do not know as much as I need to know for this implementation |
You haven't authorized the maintaner to push on your branch. I've taken over the PR locally, but I can't update your branch because of this permission problem. |
|
@ShockedPlot7560 Couldnt figure out how to enable access from the link so I just sent you an invite to the project as a maintainer. I believe that should let you edit it |
For your knowledge, just go to your PR on the right there's a checkbox on PC, or at the very bottom for a mobile. For your futures PR, you can do this directly when you create them (it should be checked by default). I'll look into it, thanks |
…ketMine-MP-dev into PocketSoftMine/implement-hopper-push
Need to store cooldown in Hopper tile
|
Storage in the cooldown tile and retrieval will be missing. The only question I have is that in the wiki, a cooldown for the recovery of entities is indicated, but only the transfer of items is present in the tile. Something to think about. |
Introduction
This pull request solves the following issue
https://github.com/pmmp/PocketMine-MP/projects/14#card-67670591
Follow-up
Normally when a hopper is powered it locks the hopper. Due to redstone and powering functionality not currently being implemented I saw no need to implement this in the hopper(yet)