v7.0.0-alpha.4
Pre-release
Pre-release
Requires three β₯ 0.163.0 < 0.164.0
What's Changed π°
- Resolution: Added
setmethod. - Optimized RegExps. See 0f4ad3e.
- Fixed metalness. See cdd1558 and #617.
- GeometryPass: Removed
updateMaterials. Materials will now be updated automatically. - ShaderChunkExtensions
- Moved functions from
pp_depth_utils_pars_fragmenttopp_camera_pars_fragment. - Simplified
getViewPosition()andgetViewZ(). - Added
pp_world_utils_pars_fragment.
- Moved functions from
- FullscreenMaterial: Added camera
viewMatrixandviewMatrixInverseuniforms.- To use the camera view matrix, add
uniform mat4 viewMatrix;to your shader. - To calculate the world position, use
#include <pp_world_utils_pars_fragment>
- To use the camera view matrix, add
- FullscreenMaterial: Set
LOG_DEPTH. See 4d1a7ad. - Added
GData.POSITION(view position) and added a way to declareGDatainterdependencies. See 7c7803a. - Adjusted
FXAAEffectto usegData.luminance. - Fixed a bug in the GData usage detection. See 05f3a91.
- Fixed
pp_depth_buffer_precision_pars_fragment. See 87bf99c. - Updated the manual styles.
Full Changelog: v7.0.0-alpha.3...v7.0.0-alpha.4