An Image to litematic converter for making Minecraft Maparts.
All code is in src.
Processing is Hunsinger's color code
GUI is polarbub's GUI
libraries all the libraries used. PSL is polar standard library.
I'm using cmake because it's somewhat cross-platform.
In Visual Studio you can open CMakeLists.txt as a project.
In CLion you can open the folder containing CMakeLists.txt.
clang++ -fPIE -fPIC -I/mnt/saves/code/c++/Graphics/wx/MapArt-Maker/Object/src/libraries/PSL/include/psl -I/mnt/saves/code/c++/Graphics/wx/MapArt-Maker/Object/src/libraries/PSL/internal_include/ -std=gnu++20 -o psl.cpp.o -c /mnt/saves/code/c++/Graphics/wx/MapArt-Maker/Object/src/libraries/PSL/src/psl.cpp -O3
clang++ -fPIE -fPIC -I/mnt/saves/code/c++/Graphics/wx/MapArt-Maker/Object/src/libraries/PSL/include/psl -I/mnt/saves/code/c++/Graphics/wx/MapArt-Maker/Object/src/libraries/PSL/internal_include/ -std=gnu++20 -o image.cpp.o -c /mnt/saves/code/c++/Graphics/wx/MapArt-Maker/Object/src/libraries/PSL/src/image.cpp -O3
clang++ -fPIE -fPIC -I/mnt/saves/code/c++/Graphics/wx/MapArt-Maker/Object/src/libraries/PSL/include/psl -I/mnt/saves/code/c++/Graphics/wx/MapArt-Maker/Object/src/libraries/PSL/internal_include/ -std=gnu++20 -o threadDispatcher.cpp.o -c /mnt/saves/code/c++/Graphics/wx/MapArt-Maker/Object/src/libraries/PSL/src/threadDispatcher.cpp -O3
clang++ -fPIE -fPIC -g -shared -Wl,-soname,libPSL.so.1 -o libPSL.so.0.0.1 psl.cpp.o image.cpp.o
g++ -fPIE -fPIC -I/mnt/saves/code/c++/Graphics/wx/MapArt-Maker/Object/src/libraries/PSL/include -I/mnt/saves/code/c++/Graphics/wx/MapArt-Maker/Object/src/include -I/mnt/saves/code/c++/Graphics/wx/MapArt-Maker/Object/src/Processing -masm=intel -std=gnu++20 -o Main.cpp.o -c /mnt/saves/code/c++/Graphics/wx/MapArt-Maker/Object/src/Processing/Main.cpp -O3
clang++ Main.cpp.o psl.cpp.o image.cpp.o threadDispatcher.cpp.o -o CLI -O3 CLion has a todo feature that lets me find comments starting with a configurable value. I have it set up like so;
ADD:A feature needs to be added.TEST:A new feature needs to be tested.FIX:A bug needs to be fixed.DEBUG:A mystery bug needs to have the cause found on.