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initil svg state #148
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initil svg state #148
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Created a new React app for the prompt guessing game that will: - Generate creative prompts using text.pollinations.ai - Create images from prompts using image.pollinations.ai - Let users guess the prompts and provide feedback Next steps: 1. Integrate with text.pollinations.ai for prompt generation 2. Integrate with image.pollinations.ai for image generation 3. Implement prompt similarity checking for guess evaluation Closes # 140 Mentat precommits passed. Log: https://mentat.ai/log/da1bbadf-deed-4d43-b60e-4fdf03101e21
- Added utility functions for: - Generating creative prompts using text.pollinations.ai - Creating images from prompts using image.pollinations.ai - Evaluating guess similarity - Enhanced UI with loading and error states - Added disabled states for inputs during loading - Improved feedback system for user guesses - Added loading animation and error styling Closes # 140 Mentat precommits passed. Log: https://mentat.ai/log/81a96ae5-98dc-4628-985c-a96846c045de
- Added clear instructions for players - Implemented hint system after 5 attempts - Show actual prompt after successful guess - Added game won state to prevent further guesses - Improved UI feedback and styling - Added loading and disabled states for better UX Closes # 140 Mentat precommits passed. Log: https://mentat.ai/log/10c53bb0-aa10-4fdf-9153-ba6aff1b73bc
- Added proper Vite configuration - Fixed directory structure to match Vite requirements - Added missing index.css file - Updated build settings - Successfully building to dist directory The build is now working correctly and generating the necessary files. Mentat precommits passed. Log: https://mentat.ai/log/549d3bf4-9953-43bc-8d8a-e879e2a81697
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Automatic code review is enabled for this repository. Reviewing this PR now. |
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TestGru: The source file has been modified. Please add a comment |
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I've reviewed the PR and found several areas for improvement while the overall implementation is solid. The main concerns are around SVG validation robustness, animation timing optimization, and security best practices with user input. The suggested changes will improve code quality and maintainability while maintaining the core functionality.
| elements.frameCounter.textContent = 'Frame 0/0'; | ||
| evolve(); | ||
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| if (elements.initialSvg.value?.trim?.()) { |
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The initial SVG validation could be more robust. Currently, if the SVG content is invalid but starts with <svg>, it will still be accepted. Consider adding more validation like checking for required SVG attributes (xmlns, viewBox) and basic structure validity.
| const frameDelay = parseInt(elements.speedSlider.value); | ||
| const elapsed = currentTime - lastFrameTime; | ||
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| if (elapsed >= frameDelay && frames.length > 0) { |
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The animation frame timing could lead to inconsistent frame rates when browser tab is inactive or system is under load. Consider using requestAnimationFrame's timestamp parameter more effectively by tracking time deltas between frames. Here's how:
function animate(currentTime) {
if (!lastFrameTime) lastFrameTime = currentTime;
const elapsed = currentTime - lastFrameTime;
// ... rest of the animation logic
}| return str.trim().split(/\s+/).slice(0, 3).join(' '); | ||
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| function saveCurrentPreset() { |
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The preset name is used directly in the DOM without sanitization. While not a critical issue in this context since it's local storage, it's good practice to sanitize user input before using it in HTML. Consider using textContent instead of direct HTML insertion and validate the preset name format.
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| .history-item { |
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There are duplicate .history-item style definitions. The properties should be consolidated into a single rule to improve maintainability and prevent potential conflicts. Consider merging the styles from lines 115-120 with the ones from lines 126-134.
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🚀 PR Preview deployed! Preview URL: https://pollinations.github.io/hive/pr-148/ |
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🚀 PR Preview deployed! Preview URL: https://pollinations.github.io/hive/pr-148/ |
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Overall this looks like a solid improvement to the SVG feedback application. Here are some observations and suggestions for future improvements:
- State Management:
let currentState = null;Consider using a more structured state management approach. The global variables could be encapsulated in a class or object to make the code more maintainable.
- Error Handling:
} catch (error) {
console.error('Evolution error:', error);
if (isRunning) {
currentSeed++;
setTimeout(evolve, 1500);
}
}The error handling could be more informative to users. Consider adding a visual feedback mechanism when errors occur.
- Local Storage:
const savedPresets = JSON.parse(localStorage.getItem('savedPresets2') || '{}');The switch from 'savedPresets' to 'savedPresets2' suggests a schema change. Consider adding migration logic for users with existing presets.
- Accessibility:
The new textarea for initial SVG could benefit from ARIA attributes for better screen reader support.
These are minor points though - overall this is a good improvement that adds useful functionality while maintaining code quality.
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Testing .mentatTesting ai-chatTesting static HTML app: ai-chat Testing graphics-editorTesting static HTML app: graphics-editor Testing llm-feedbackTesting static HTML app: llm-feedback Testing millionaire-gameTesting static HTML app: millionaire-game Testing placeholder-generatorTesting Node.js app: placeholder-generator Installing dependenciesℹ️ No tests found BuildingTesting pollinations-image-showTesting Node.js app: pollinations-image-show Installing dependenciesℹ️ No tests found BuildingTesting prompt-guessing-gameTesting Node.js app: prompt-guessing-game Installing dependenciesℹ️ No tests found BuildingTesting svg-feedbackTesting static HTML app: svg-feedback ❌ HTML tests failed for svg-feedback Testing tarot-readerTesting Node.js app: tarot-reader Installing dependenciesℹ️ No tests found Building |
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Here are some additional suggestions for future improvements to the SVG feedback implementation:
- Documentation:
The changes add significant new functionality (initial SVG state, enhanced presets) but there's no user documentation. Consider adding:
- Usage examples in comments
- JSDoc for key functions
- A README section explaining the SVG feedback features
- Performance:
function extractSvgContent(text) {
// Try to match SVG with language specifier
let svgMatch = text.match(/```(?:svg|xml)\n([\s\S]*?)\n```/);
if (svgMatch) return svgMatch[1].trim();The multiple regex matches could be combined into a single more efficient pattern.
- User Experience:
const name = prompt('Enter a name for this preset:', defaultName);
if (!name) return;Consider using a more modern approach like a modal dialog with proper validation feedback instead of the native prompt.
- Testing:
The changes would benefit from automated tests, particularly for:
- SVG content extraction
- Preset saving/loading
- Animation frame handling
These suggestions could help improve the maintainability and reliability of the code in future iterations.
Thanks for using MentatBot. Give comments a 👍 or 👎 to help me improve!
You can change my review settings on my settings page.
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