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🌸 Sakura’s Journey – Temples of Corruption

Engine Role Language Project

CoverImage

Watch the Trailer

Sakura’s Journey is a fast-paced twin-stick arena shooter with tactical defense elements.
The game was developed as part of the School4Games program and focuses on intense combat, enemy wave control, and system-driven gameplay.

🔗 Project page: https://www.jannikkluge.com/#/projects/SakurasJourney
🌐 Portfolio: https://www.jannikkluge.com


About the Game

In Sakura’s Journey, players take on the role of Kitsune Hime, a fox-masked priestess bound to a divine spirit.
Corrupted Yokai have taken over sacred temples, and it is the player’s task to cleanse them by surviving enemy waves, protecting key objectives, and defeating powerful bosses.

The game combines:

  • Twin-stick shooter combat
  • Arena-based wave gameplay
  • Defensive objectives (e.g. protecting sacred sakura trees)
  • Progression and upgrade systems

My Role – Lead Game Engineer

I worked as Lead Game Engineer, responsible for the technical foundation and gameplay systems of the project.

Core Responsibilities

Technical Ownership

  • Defined the game’s technical architecture
  • Built reusable systems for enemies, combat, and progression
  • Maintained repository structure and builds

Tools & Technologies

  • Godot Engine 4.3 – Core engine and scene system
  • GDScript – Gameplay logic and systems
  • TortoiseHG – Version control and collaboration

More tools and engines I work with:
➡️ https://www.jannikkluge.com/#/tools-and-engines


Play the Game

You can find more information, downloads, and videos here:
➡️ https://www.jannikkluge.com/#/projects/SakurasJourney


Contact

If you want to learn more about my work or collaborate:

🌐 Portfolio: https://www.jannikkluge.com
📧 Email: contact@jannikkluge.com
💼 GitHub: https://github.com/prayyOnIntelliJ