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Copy file name to clipboardExpand all lines: src/templates/pages/learn/getting-started-in-webgl-appearance.hbs
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<p>The camera is an important piece to the 3D scene; it gives us the sense of space and dimension that we are
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often looking for in 3D. In p5.js, the WebGL mode provides us with a perspective camera by default, but we can
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change this using <aclass="code">perspective()</a> or <aclass="code">ortho()</a>.</p>
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change this using <aclass="code"href="{{root}}/reference/#/p5/perspective">perspective()</a> or <aclass="code"href="{{root}}/reference/#/p5/ortho">ortho()</a>.</p>
Copy file name to clipboardExpand all lines: src/templates/pages/learn/getting-started-in-webgl-custom-geometry.hbs
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(like Blender) or from code. This tutorial will walk through how to import 3D models into p5.js, as well as how
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to create a basic geometry from scratch. </p>
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<divclass="additionalInformation">If you are new to 3D it's recommended that you check out the <ahref="{{root}}/learn/getting-started-in-webgl-coords-and-transform.html">Getting Started
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With 3D</a> tutorial before continuing with this tutorial. </div>
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<divclass="additionalInformation">If you are new to 3D it's recommended that you check out the <a
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href="{{root}}/learn/getting-started-in-webgl-coords-and-transform.html">Getting Started
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With 3D</a> tutorial before continuing with this tutorial. </div>
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<divclass="toc">
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<h3>Table of Contents</h3>
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loadModel() method includes a normalize parameter that will resize the model to something that works better in
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p5.js.</p>
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Widget example of teapot model and loadModel
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{{!-- Widget example of teapot model and loadModel --}}
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