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Commit 2936f04

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Remove render buffer - fixes noisy overlay
Signed-off-by: Umair Khan <[email protected]>
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src/in/omerjerk/processing/video/android/VideoBase.java

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@@ -102,21 +102,6 @@ protected void prepareFrameBuffers() {
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GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, frameBuffers.get(0));
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GlUtil.checkGlError("glBindFramebuffer");
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//Generate render buffers
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GLES20.glGenRenderbuffers(1, renderBuffers);
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GlUtil.checkGlError("glGenRenderbuffers");
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//Bind render buffers
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GLES20.glBindRenderbuffer(GLES20.GL_RENDERBUFFER, renderBuffers.get(0));
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GlUtil.checkGlError("glBindRenderbuffer");
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//Allocate memory to render buffers
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GLES20.glRenderbufferStorage(GLES20.GL_RENDERBUFFER, GLES20.GL_DEPTH_COMPONENT16, width, height);
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GlUtil.checkGlError("glRenderbufferStorage");
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//Attach render buffer to frame buffer
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GLES20.glFramebufferRenderbuffer(GLES20.GL_FRAMEBUFFER, GLES20.GL_DEPTH_ATTACHMENT,
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GLES20.GL_RENDERBUFFER, renderBuffers.get(0));
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GlUtil.checkGlError("glFramebufferRenderbuffer");
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GLES20.glGenTextures(1, customTexture);
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GlUtil.checkGlError("glGenTextures");
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@@ -149,13 +134,6 @@ protected void prepareFrameBuffers() {
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GLES20.GL_TEXTURE_2D, customTexture.get(0), 0);
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GlUtil.checkGlError("glFramebufferTexture2D");
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/*
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//No sure if this is required in opengl es 2. Ignoring as of now.
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IntBuffer drawBuffers = IntBuffer.allocate(1);
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drawBuffers.put(0, GLES20.GL_COLOR_ATTACHMENT0);
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GLES30.glDrawBuffers(1, drawBuffers);
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*/
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// See if GLES is happy with all this.
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int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER);
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if (status != GLES20.GL_FRAMEBUFFER_COMPLETE) {

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