3.1.0 - Full shader and embedded support
Thanks to the tireless efforts of @deltaoscarmike there are now modern GLSL shaders being run for the core renderer and all presets with shader code in them (transpiled on the fly from HLSL to GLSL).
Improved support for GLES and embedded platforms (compile with --enable-gles).
Thread-safety errors fixed.
The macOS iTunes plugin is fully working once again.
Work continues on making it run in a web browser (#92), windows (#98), working with downstream package maintainers, projects using it as a plugin.
Read more about the shader modernization efforts here.



