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Commit 48dab92

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author
Mike Solomon
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Removes cruft
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sandbox/Sandbox.purs

Lines changed: 0 additions & 11 deletions
Original file line numberDiff line numberDiff line change
@@ -288,7 +288,6 @@ main = do
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translateZResultData :: Float32Array <- freshIdentityMatrix
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perspectiveData :: Float32Array <- getPerspectiveMatrix
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perspectiveResultData :: Float32Array <- freshIdentityMatrix
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introspectionData :: Float32Array <- freshIdentityMatrix
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-- 📇 Index Buffer Data
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indices :: Uint16Array <- fromArray $ hackyIntConv
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[
@@ -411,8 +410,6 @@ main = do
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(GPUBufferUsage.storage)
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perspectiveResultBuffer <- liftEffect $ createBufferF perspectiveResultData
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(GPUBufferUsage.storage .|. GPUBufferUsage.copySrc)
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introspectionBuffer <- liftEffect $ createBufferF introspectionData
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(GPUBufferUsage.copyDst .|. GPUBufferUsage.mapRead)
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-- 🖍️ Shaders
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let
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resetDesc = x
@@ -1007,10 +1004,6 @@ fn main(@location(0) inColor: vec3<f32>) -> @location(0) vec4<f32> {
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uniformBuffer
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0
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(4 * 16)
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copyBufferToBuffer commandEncoder perspectiveResultBuffer 0
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introspectionBuffer
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0
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(4 * 16)
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-- 🖌️ Encode drawing commands
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let
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(renderPassDesc :: GPURenderPassDescriptor) = x
@@ -1050,10 +1043,6 @@ fn main(@location(0) inColor: vec3<f32>) -> @location(0) vec4<f32> {
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-- 🙌 finish commandEncoder
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toSubmit <- finish commandEncoder
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submit queue [ toSubmit ]
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-- launchAff_ do
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-- toAffE $ convertPromise <$> mapAsync introspectionBuffer GPUMapMode.read
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-- arr <- liftEffect (getMappedRange introspectionBuffer >>= (whole :: _ -> Effect (Float32Array)) >>= toArray)
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-- liftEffect $ logShow arr
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let
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render = unit # fix \f _ -> do
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-- ⏭ Acquire next image from context

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