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2 changes: 1 addition & 1 deletion docs/reST/c_api/surface.rst
Original file line number Diff line number Diff line change
Expand Up @@ -56,4 +56,4 @@ Header file: src_c/include/pygame.h
by the blit.

The C version of the :py:meth:`pygame.Surface.blit` method.
Return ``1`` on success, ``0`` on an exception.
Return ``0`` on success, ``1`` on an exception.
32 changes: 28 additions & 4 deletions src_c/_pygame.h
Original file line number Diff line number Diff line change
Expand Up @@ -76,9 +76,17 @@

#define PG_CreateSurface SDL_CreateSurface
#define PG_CreateSurfaceFrom SDL_CreateSurfaceFrom
#define PG_ConvertSurface SDL_ConvertSurface
#define PG_ConvertSurfaceFormat SDL_ConvertSurface

/* Convert surface using palette and format of dst */
static inline SDL_Surface *
PG_ConvertSurface(SDL_Surface *surface, SDL_Surface *dst)
{
return SDL_ConvertSurfaceAndColorspace(surface, dst->format,
SDL_GetSurfacePalette(dst),
SDL_GetSurfaceColorspace(dst), 0);
}

#define PG_PixelFormatEnum SDL_PixelFormat

#define PG_SurfaceHasRLE SDL_SurfaceHasRLE
Expand Down Expand Up @@ -143,11 +151,23 @@ PG_SURF_BitsPerPixel(SDL_Surface *surf)

#define PG_PixelFormat const SDL_PixelFormatDetails

static inline SDL_Palette *
PG_GetSurfacePalette(SDL_Surface *surf)
{
SDL_Palette *ret = SDL_GetSurfacePalette(surf);
if (!ret && SDL_ISPIXELFORMAT_INDEXED(surf->format)) {
/* Palette doesn't exist but is expected, so create it.
* SDL will associate the newly created palette with the surface */
ret = SDL_CreateSurfacePalette(surf);
}
return ret;
}

static inline bool
PG_GetSurfaceDetails(SDL_Surface *surf, PG_PixelFormat **format_p,
SDL_Palette **palette_p)
{
*palette_p = SDL_GetSurfacePalette(surf);
*palette_p = PG_GetSurfacePalette(surf);
*format_p = SDL_GetPixelFormatDetails(surf->format);
return *format_p != NULL;
}
Expand All @@ -158,7 +178,6 @@ PG_GetSurfaceFormat(SDL_Surface *surf)
return SDL_GetPixelFormatDetails(surf->format);
}

#define PG_GetSurfacePalette SDL_GetSurfacePalette
#define PG_SetPaletteColors SDL_SetPaletteColors
#define PG_SetSurfacePalette SDL_SetSurfacePalette
#define PG_SetSurfaceColorKey SDL_SetSurfaceColorKey
Expand Down Expand Up @@ -216,10 +235,15 @@ PG_GetSurfaceFormat(SDL_Surface *surf)
SDL_CreateRGBSurfaceWithFormat(0, width, height, 0, format)
#define PG_CreateSurfaceFrom(width, height, format, pixels, pitch) \
SDL_CreateRGBSurfaceWithFormatFrom(pixels, width, height, 0, pitch, format)
#define PG_ConvertSurface(src, fmt) SDL_ConvertSurface(src, fmt, 0)
#define PG_ConvertSurfaceFormat(src, pixel_format) \
SDL_ConvertSurfaceFormat(src, pixel_format, 0)

static inline SDL_Surface *
PG_ConvertSurface(SDL_Surface *surface, SDL_Surface *dst)
{
return SDL_ConvertSurface(surface, dst->format, 0);
}

#define PG_PixelFormatEnum SDL_PixelFormatEnum

#define PG_SoftStretchNearest(src, srcrect, dst, dstrect) \
Expand Down
2 changes: 1 addition & 1 deletion src_c/draw.c
Original file line number Diff line number Diff line change
Expand Up @@ -1334,7 +1334,7 @@ flood_fill(PyObject *self, PyObject *arg, PyObject *kwargs)
if (pgSurface_Check(colorobj)) {
pat_surfobj = ((pgSurfaceObject *)colorobj);

pattern = PG_ConvertSurface(pat_surfobj->surf, surf->format);
pattern = PG_ConvertSurface(pat_surfobj->surf, surf);

if (pattern == NULL) {
return RAISE(PyExc_RuntimeError, "error converting pattern surf");
Expand Down
6 changes: 1 addition & 5 deletions src_c/font.c
Original file line number Diff line number Diff line change
Expand Up @@ -717,11 +717,7 @@ font_render(PyObject *self, PyObject *args, PyObject *kwds)
resolve to Render_Solid, that needs to be explicitly handled. */
if (surf != NULL && bg_rgba_obj != Py_None) {
SDL_SetColorKey(surf, 0, 0);
#if SDL_TTF_VERSION_ATLEAST(3, 0, 0)
SDL_Palette *palette = SDL_GetSurfacePalette(surf);
#else
SDL_Palette *palette = surf->format->palette;
#endif
SDL_Palette *palette = PG_GetSurfacePalette(surf);
if (palette) {
palette->colors[0].r = backg.r;
palette->colors[0].g = backg.g;
Expand Down
2 changes: 1 addition & 1 deletion src_c/pixelarray_methods.c
Original file line number Diff line number Diff line change
Expand Up @@ -137,7 +137,7 @@ _make_surface(pgPixelArrayObject *array, PyObject *args)
}

/* Ensure the new surface has the same format as the original */
new_surf = PG_ConvertSurface(temp_surf, surf->format);
new_surf = PG_ConvertSurface(temp_surf, surf);
if (temp_surf != surf) {
SDL_FreeSurface(temp_surf);
}
Expand Down
6 changes: 1 addition & 5 deletions src_c/pixelcopy.c
Original file line number Diff line number Diff line change
Expand Up @@ -1197,11 +1197,7 @@ make_surface(PyObject *self, PyObject *arg)
pgBuffer_Release(&pg_view);
return RAISE(pgExc_SDLError, SDL_GetError());
}
#if SDL_VERSION_ATLEAST(3, 0, 0)
SDL_Palette *palette = SDL_GetSurfacePalette(surf);
#else
SDL_Palette *palette = surf->format->palette;
#endif
SDL_Palette *palette = PG_GetSurfacePalette(surf);
if (SDL_ISPIXELFORMAT_INDEXED(PG_SURF_FORMATENUM(surf))) {
/* Give the surface something other than an all white palette.
* */
Expand Down
146 changes: 98 additions & 48 deletions src_c/surface.c
Original file line number Diff line number Diff line change
Expand Up @@ -1544,24 +1544,21 @@ surf_set_alpha(pgSurfaceObject *self, PyObject *args)
bool success =
PG_SetSurfaceRLE(surf, (flags & PGS_RLEACCEL) ? SDL_TRUE : SDL_FALSE);
/* HACK HACK HACK */
// TODO SDL3: figure out how to port this or if it's relevant to SDL3.
#if !SDL_VERSION_ATLEAST(3, 0, 0)
if ((surf->flags & SDL_RLEACCEL) && (!(flags & PGS_RLEACCEL))) {
if (SDL_MUSTLOCK(surf) && (!(flags & PGS_RLEACCEL))) {
/* hack to strip SDL_RLEACCEL flag off surface immediately when
it is not requested */
SDL_Rect sdlrect;
sdlrect.x = 0;
sdlrect.y = 0;
sdlrect.h = 0;
sdlrect.w = 0;
sdlrect.h = 1;
sdlrect.w = 1;

SDL_Surface *surface =
PG_CreateSurface(1, 1, PG_SURF_FORMATENUM(surf));

SDL_LowerBlit(surf, &sdlrect, surface, &sdlrect);
SDL_FreeSurface(surface);
}
#endif
/* HACK HACK HACK */
if (success) {
success = PG_SetSurfaceAlphaMod(surf, alpha);
Expand Down Expand Up @@ -1623,7 +1620,7 @@ surf_copy(pgSurfaceObject *self, PyObject *_null)
SURF_INIT_CHECK(surf)

pgSurface_Prep(self);
newsurf = PG_ConvertSurface(surf, surf->format);
newsurf = PG_ConvertSurface(surf, surf);
pgSurface_Unprep(self);

final = surf_subtype_new(Py_TYPE(self), newsurf, 1);
Expand Down Expand Up @@ -1683,7 +1680,7 @@ surf_convert(pgSurfaceObject *self, PyObject *args)
if (argobject) {
if (pgSurface_Check(argobject)) {
src = pgSurface_AsSurface(argobject);
newsurf = PG_ConvertSurface(surf, src->format);
newsurf = PG_ConvertSurface(surf, src);
}
else {
/* will be updated later, initialize to make static analyzer happy
Expand Down Expand Up @@ -1837,7 +1834,7 @@ surf_convert(pgSurfaceObject *self, PyObject *args)
if (argobject) {
if (pgSurface_Check(argobject)) {
src = pgSurface_AsSurface(argobject);
newsurf = PG_ConvertSurface(surf, src->format);
newsurf = PG_ConvertSurface(surf, src);
}
else {
/* will be updated later, initialize to make static analyzer happy
Expand Down Expand Up @@ -1961,7 +1958,7 @@ surf_convert(pgSurfaceObject *self, PyObject *args)
SDL_SetPixelFormatPalette(&format, palette);
}
}
newsurf = PG_ConvertSurface(surf, &format);
newsurf = SDL_ConvertSurface(surf, &format, 0);
SDL_SetSurfaceBlendMode(newsurf, SDL_BLENDMODE_NONE);
SDL_FreePalette(palette);
}
Expand Down Expand Up @@ -3016,20 +3013,15 @@ surf_get_flags(PyObject *self, PyObject *_null)
if (sdl_flags & SDL_PREALLOC) {
flags |= PGS_PREALLOC;
}
/* This checks if RLE was requested on the surface */
if (PG_SurfaceHasRLE(surf)) {
flags |= PGS_RLEACCELOK;
}
// TODO SDL3: figure out how to properly emulate SDL2 check/relevance
// Current implementation is just a placeholder.
#if SDL_VERSION_ATLEAST(3, 0, 0)
if (SDL_SurfaceHasRLE(surf)) {
flags |= PGS_RLEACCEL;
}
#else
if ((sdl_flags & SDL_RLEACCEL)) {
/* this checks if the surface actually has RLE.
* On SDL2: SDL_MUSTLOCK is (flags & SDL_RLEACCEL) */
if (SDL_MUSTLOCK(surf)) {
flags |= PGS_RLEACCEL;
}
#endif
if (is_window_surf) {
if (window_flags & PG_WINDOW_FULLSCREEN_INCLUSIVE) {
flags |= PGS_FULLSCREEN;
Expand Down Expand Up @@ -3767,7 +3759,7 @@ surf_premul_alpha(pgSurfaceObject *self, PyObject *_null)

pgSurface_Prep(self);
// Make a copy of the surface first
newsurf = PG_ConvertSurface(surf, surf->format);
newsurf = PG_ConvertSurface(surf, surf);

if ((surf->w > 0 && surf->h > 0)) {
// If the surface has no pixels we don't need to premul
Expand Down Expand Up @@ -4461,6 +4453,76 @@ surface_do_overlap(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst,
return dstoffset < span || dstoffset > src->pitch - span;
}

int
PG_BlitSurface(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst,
SDL_Rect *dstrect)
{
#if SDL_VERSION_ATLEAST(3, 0, 0)
/* SDL3 doesn't modify dstrect, so compat for that.
* Below logic taken from SDL2 source with slight modifications */
SDL_Rect r_src, r_dst;

r_src.x = 0;
r_src.y = 0;
r_src.w = src->w;
r_src.h = src->h;

if (dstrect) {
r_dst.x = dstrect->x;
r_dst.y = dstrect->y;
}
else {
r_dst.x = 0;
r_dst.y = 0;
}

/* clip the source rectangle to the source surface */
if (srcrect) {
SDL_Rect tmp;
if (SDL_IntersectRect(srcrect, &r_src, &tmp) == SDL_FALSE) {
goto end;
}

/* Shift dstrect, if srcrect origin has changed */
r_dst.x += tmp.x - srcrect->x;
r_dst.y += tmp.y - srcrect->y;

/* Update srcrect */
r_src = tmp;
}

/* There're no dstrect.w/h parameters. It's the same as srcrect */
r_dst.w = r_src.w;
r_dst.h = r_src.h;

/* clip the destination rectangle against the clip rectangle */
{
SDL_Rect tmp, clip_rect;
SDL_GetSurfaceClipRect(dst, &clip_rect);
if (SDL_IntersectRect(&r_dst, &clip_rect, &tmp) == SDL_FALSE) {
goto end;
}

/* Update dstrect */
r_dst = tmp;
}

if (r_dst.w > 0 && r_dst.h > 0) {
if (dstrect) { /* update output parameter */
*dstrect = r_dst;
}
return SDL_BlitSurface(src, srcrect, dst, dstrect) ? 0 : -1;
}
end:
if (dstrect) {
dstrect->w = dstrect->h = 0;
}
return 0;
#else
return SDL_BlitSurface(src, srcrect, dst, dstrect);
#endif
}

/*this internal blit function is accessible through the C api*/
int
pgSurface_Blit(pgSurfaceObject *dstobj, pgSurfaceObject *srcobj,
Expand All @@ -4471,13 +4533,11 @@ pgSurface_Blit(pgSurfaceObject *dstobj, pgSurfaceObject *srcobj,
SDL_Surface *subsurface = NULL;
int result, suboffsetx = 0, suboffsety = 0;
SDL_Rect orig_clip, sub_clip, dstclip;
#if !SDL_VERSION_ATLEAST(3, 0, 0)
Uint8 alpha;
#endif

if (!PG_GetSurfaceClipRect(dst, &dstclip)) {
PyErr_SetString(pgExc_SDLError, SDL_GetError());
return 0;
return 1;
}

/* passthrough blits to the real surface */
Expand Down Expand Up @@ -4528,8 +4588,6 @@ pgSurface_Blit(pgSurfaceObject *dstobj, pgSurfaceObject *srcobj,
result = pygame_Blit(src, srcrect, dst, dstrect, blend_flags);
/* Py_END_ALLOW_THREADS */
}
// TODO SDL3: port the below bit of code. Skipping for initial surface port.
#if !SDL_VERSION_ATLEAST(3, 0, 0)
/* can't blit alpha to 8bit, crashes SDL */
else if (PG_SURF_BytesPerPixel(dst) == 1 &&
(SDL_ISPIXELFORMAT_ALPHA(PG_SURF_FORMATENUM(src)) ||
Expand All @@ -4539,17 +4597,22 @@ pgSurface_Blit(pgSurfaceObject *dstobj, pgSurfaceObject *srcobj,
result = pygame_Blit(src, srcrect, dst, dstrect, 0);
}
else {
#if SDL_VERSION_ATLEAST(3, 0, 0)
const SDL_PixelFormatDetails *fmt =
SDL_GetPixelFormatDetails(src->format);
src = fmt ? SDL_ConvertSurface(src,
SDL_GetPixelFormatForMasks(
fmt->bits_per_pixel, fmt->Rmask,
fmt->Gmask, fmt->Bmask, 0))
: NULL;

#else
SDL_PixelFormat *fmt = src->format;
SDL_PixelFormat newfmt;

newfmt.palette = 0; /* Set NULL (or SDL gets confused) */
#if SDL_VERSION_ATLEAST(3, 0, 0)
newfmt.bits_per_pixel = fmt->bits_per_pixel;
newfmt.bytes_per_pixel = fmt->bytes_per_pixel;
#else
newfmt.BitsPerPixel = fmt->BitsPerPixel;
newfmt.BytesPerPixel = fmt->BytesPerPixel;
#endif
newfmt.Amask = 0;
newfmt.Rmask = fmt->Rmask;
newfmt.Gmask = fmt->Gmask;
Expand All @@ -4562,13 +4625,10 @@ pgSurface_Blit(pgSurfaceObject *dstobj, pgSurfaceObject *srcobj,
newfmt.Rloss = fmt->Rloss;
newfmt.Gloss = fmt->Gloss;
newfmt.Bloss = fmt->Bloss;
src = PG_ConvertSurface(src, &newfmt);
if (src) {
#if SDL_VERSION_ATLEAST(3, 0, 0)
result = SDL_BlitSurface(src, srcrect, dst, dstrect) ? 0 : -1;
#else
result = SDL_BlitSurface(src, srcrect, dst, dstrect);
src = SDL_ConvertSurface(src, &newfmt, 0);
#endif
if (src) {
result = PG_BlitSurface(src, srcrect, dst, dstrect);
SDL_FreeSurface(src);
}
else {
Expand All @@ -4577,32 +4637,22 @@ pgSurface_Blit(pgSurfaceObject *dstobj, pgSurfaceObject *srcobj,
}
/* Py_END_ALLOW_THREADS */
}
#endif
else if (blend_flags != PYGAME_BLEND_ALPHA_SDL2 &&
!(pg_EnvShouldBlendAlphaSDL2()) && !SDL_HasColorKey(src) &&
(PG_SURF_BytesPerPixel(dst) == 4 ||
PG_SURF_BytesPerPixel(dst) == 2) &&
_PgSurface_SrcAlpha(src) &&
(SDL_ISPIXELFORMAT_ALPHA(PG_SURF_FORMATENUM(src))) &&
!PG_SurfaceHasRLE(src) && !PG_SurfaceHasRLE(dst) &&
#if SDL_VERSION_ATLEAST(3, 0, 0)
1
#else
!(src->flags & SDL_RLEACCEL) && !(dst->flags & SDL_RLEACCEL)
#endif
) {
!SDL_MUSTLOCK(src) && !SDL_MUSTLOCK(dst)) {
/* If we have a 32bit source surface with per pixel alpha
and no RLE we'll use pygame_Blit so we can mimic how SDL1
behaved */
result = pygame_Blit(src, srcrect, dst, dstrect, blend_flags);
}
else {
/* Py_BEGIN_ALLOW_THREADS */
#if SDL_VERSION_ATLEAST(3, 0, 0)
result = SDL_BlitSurface(src, srcrect, dst, dstrect) ? 0 : -1;
#else
result = SDL_BlitSurface(src, srcrect, dst, dstrect);
#endif
result = PG_BlitSurface(src, srcrect, dst, dstrect);
/* Py_END_ALLOW_THREADS */
}

Expand Down
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