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It's kind of a bandaid fix and the better solution would be to flatten the element tree when layouting/prepainting/painting.

For now though, removing the dependency resolves a few rust-analyzer headaches, cuts back 12 compile units on Windows, and has minimal impact; the tree example can handle a depth of up to 99 instead of 143. (That limit is certainly even lower in the real world, but most trees shouldn't be deeper than ~30 anyways)

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