[ET-VK] Use performant tiled algorithm for 4 bit weight only quantized linear #10205
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Stack from ghstack (oldest at bottom):
Context
As title. Update the default compute shader for weight-only quantized int4 linear to use a tiled algorithm, which should boost performance for
gemmcases, i.e. wheremat1is a matrix.Changes
q_4w_linearname toq_4w_linear_tilednameUsing a value of 3 for
TILE_ROWS; I expect to add variants which switch between different output tile configurations.Differential Revision: D73044649