Reduced int precision for texture coordinates in q_linear op, to reduce shader register pressure. #6354
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Summary:
This diff reduces precision ints for texture coordinates in the q_linear op's texture based multiplication implementation.
Context:
Texture size in a single dimension even on most high ends GPUs are limited to 65535, thus ushort is sufficient for storing texture coordinates.
Reviewed By: SS-JIA
Differential Revision: D64191093