[ET-VK][ez] Small fix to SPIR-V compilation artifact caching #9716
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Stack from ghstack (oldest at bottom):
Context
There was a bug in the SPIR-V cache; essentially, once a shader variant is processed it will save the source GLSL to the cache. However, if another variant that uses the same source GLSL then checks the cache, it will think that the source file is unchanged and therefore will not recompile.
To fix this, defer saving the source GLSL files only when all shaders have been compiled.
Differential Revision: D71973524