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| 1 | +using System; |
| 2 | + |
| 3 | +namespace DeepLearningProtocol |
| 4 | +{ |
| 5 | + /// <summary> |
| 6 | + /// DeepLearningProtocol is the main orchestrator combining all interfaces and components. |
| 7 | + /// It implements a hierarchical reasoning system with state management, goal pursuit, |
| 8 | + /// and depth-based recursive processing. DLP protection is integrated throughout. |
| 9 | + /// </summary> |
| 10 | + public class DeepLearningProtocol : AbstractCore, IAimInterface, IDepthInterface, IStateInterface |
| 11 | + { |
| 12 | + /// <summary>Tracks the current operational state</summary> |
| 13 | + private string _currentState = "Initial"; |
| 14 | + |
| 15 | + /// <summary>Tracks the current goal/aim</summary> |
| 16 | + private string _aim = "General Reasoning"; |
| 17 | + |
| 18 | + /// <summary>DLP instance for content protection</summary> |
| 19 | + private readonly DataLossPrevention _dlp = new(); |
| 20 | + |
| 21 | + /// <summary> |
| 22 | + /// Gets the current state of the protocol. |
| 23 | + /// </summary> |
| 24 | + /// <returns>The current state string</returns> |
| 25 | + public string GetCurrentState() => _currentState; |
| 26 | + |
| 27 | + /// <summary> |
| 28 | + /// Updates the protocol state with DLP protection. |
| 29 | + /// Backs up previous state and blocks suspicious content. |
| 30 | + /// </summary> |
| 31 | + /// <param name="newState">The new state to set</param> |
| 32 | + public void UpdateState(string newState) |
| 33 | + { |
| 34 | + // Backup current state before changing |
| 35 | + try { _dlp.BackupState(_currentState); } catch { } |
| 36 | + |
| 37 | + // If the incoming state looks like meme or binary payload, block it |
| 38 | + if (_dlp.IsPotentialMeme(newState)) |
| 39 | + { |
| 40 | + Console.WriteLine("DLP: Potential meme-like content detected. State update blocked and backed up."); |
| 41 | + _currentState = $"[DLP-BLOCKED]"; |
| 42 | + return; |
| 43 | + } |
| 44 | + |
| 45 | + _currentState = newState; |
| 46 | + Console.WriteLine($"State updated: {_currentState}"); |
| 47 | + } |
| 48 | + |
| 49 | + /// <summary> |
| 50 | + /// Sets a new goal/aim and updates the state accordingly. |
| 51 | + /// </summary> |
| 52 | + /// <param name="goal">The goal to pursue</param> |
| 53 | + /// <returns>Confirmation message</returns> |
| 54 | + public string SetAim(string goal) |
| 55 | + { |
| 56 | + _aim = goal; |
| 57 | + UpdateState($"Aiming: {_aim}"); |
| 58 | + return $"Aim set to: {_aim}"; |
| 59 | + } |
| 60 | + |
| 61 | + /// <summary> |
| 62 | + /// Pursues the current aim given a state. |
| 63 | + /// Applies core reasoning and associates result with the aim. |
| 64 | + /// </summary> |
| 65 | + /// <param name="currentState">The current state to pursue from</param> |
| 66 | + /// <returns>Result of aim pursuit</returns> |
| 67 | + public string PursueAim(string currentState) |
| 68 | + { |
| 69 | + var coreResult = ProcessCoreReasoning(currentState); |
| 70 | + return $"[Aim Pursuit] {coreResult} towards {_aim}"; |
| 71 | + } |
| 72 | + |
| 73 | + /// <summary> |
| 74 | + /// Processes input at a specified hierarchical depth. |
| 75 | + /// Recursively applies abstract reasoning 'depthLevel' times. |
| 76 | + /// </summary> |
| 77 | + /// <param name="input">The input to process</param> |
| 78 | + /// <param name="depthLevel">How many layers of processing to apply</param> |
| 79 | + /// <returns>Result of depth processing</returns> |
| 80 | + public string ProcessAtDepth(string input, int depthLevel) |
| 81 | + { |
| 82 | + var processed = input; |
| 83 | + for (int i = 0; i < depthLevel; i++) |
| 84 | + { |
| 85 | + processed = ProcessCoreReasoning(processed); |
| 86 | + } |
| 87 | + UpdateState($"Depth {depthLevel} processed"); |
| 88 | + return $"[Depth {depthLevel}] {processed}"; |
| 89 | + } |
| 90 | + |
| 91 | + /// <summary> |
| 92 | + /// Executes the complete protocol workflow: |
| 93 | + /// 1. Sets the aim |
| 94 | + /// 2. Processes input at specified depth |
| 95 | + /// 3. Pursues the aim with the processed result |
| 96 | + /// </summary> |
| 97 | + /// <param name="initialInput">The initial input/question</param> |
| 98 | + /// <param name="goal">The goal to pursue</param> |
| 99 | + /// <param name="depth">How many levels of hierarchical processing</param> |
| 100 | + /// <returns>Final protocol result</returns> |
| 101 | + public string ExecuteProtocol(string initialInput, string goal, int depth) |
| 102 | + { |
| 103 | + SetAim(goal); |
| 104 | + var depthOutput = ProcessAtDepth(initialInput, depth); |
| 105 | + var finalOutput = PursueAim(depthOutput); |
| 106 | + return finalOutput; |
| 107 | + } |
| 108 | + } |
| 109 | +} |
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