Skip to content

Commit 7e059a7

Browse files
V 2.0.0.8
1 parent 9db4f7c commit 7e059a7

14 files changed

+493
-3
lines changed
Lines changed: 22 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,22 @@
1+
using System;
2+
3+
namespace DeepLearningProtocol
4+
{
5+
/// <summary>
6+
/// AbstractCore represents the deepest reasoning layer (maroon/red node in the architecture).
7+
/// It provides fundamental processing logic that wraps input with standardized abstract processing notation.
8+
/// This is the base class inherited by DeepLearningProtocol.
9+
/// </summary>
10+
public class AbstractCore
11+
{
12+
/// <summary>
13+
/// Processes input through the core reasoning engine.
14+
/// </summary>
15+
/// <param name="input">The input string to process</param>
16+
/// <returns>A formatted string indicating abstract core processing has occurred</returns>
17+
public virtual string ProcessCoreReasoning(string input)
18+
{
19+
return $"[Abstract Core] Deep abstract processing: {input}";
20+
}
21+
}
22+
}
Lines changed: 73 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,73 @@
1+
using System;
2+
using System.IO;
3+
4+
namespace DeepLearningProtocol
5+
{
6+
/// <summary>
7+
/// DataLossPrevention (DLP) is a protective layer that detects and blocks suspicious content.
8+
/// It implements heuristics to identify meme-like or binary payloads and creates automatic backups.
9+
/// This prevents accidental data corruption from user input.
10+
/// </summary>
11+
public class DataLossPrevention
12+
{
13+
/// <summary>Directory path for storing state backups</summary>
14+
private readonly string _backupDir = "./.dlp_backups";
15+
16+
/// <summary>
17+
/// Initializes the DLP system and creates backup directory if needed.
18+
/// Gracefully handles IO errors in restricted environments.
19+
/// </summary>
20+
public DataLossPrevention()
21+
{
22+
try
23+
{
24+
Directory.CreateDirectory(_backupDir);
25+
}
26+
catch
27+
{
28+
// ignore errors creating backup dir in restricted environments
29+
}
30+
}
31+
32+
/// <summary>
33+
/// Detects if content appears to be meme-like or binary data.
34+
/// Uses multiple heuristics: file extensions, data URIs, keywords, and payload size.
35+
/// </summary>
36+
/// <param name="content">The content to analyze</param>
37+
/// <returns>True if content is suspicious; false otherwise</returns>
38+
public bool IsPotentialMeme(string content)
39+
{
40+
if (string.IsNullOrEmpty(content)) return false;
41+
var lower = content.ToLowerInvariant();
42+
43+
// Check for image-related keywords and formats
44+
if (lower.Contains("meme") || lower.Contains(".png") || lower.Contains(".jpg") ||
45+
lower.Contains(".jpeg") || lower.Contains("data:image") || lower.Contains("base64,"))
46+
return true;
47+
48+
// Large single-line payloads often indicate pasted binary data
49+
if (content.Length > 200 && !content.Contains("\n"))
50+
return true;
51+
52+
return false;
53+
}
54+
55+
/// <summary>
56+
/// Backs up the current state to a timestamped file in the backup directory.
57+
/// Used before state updates to ensure previous states are preserved.
58+
/// </summary>
59+
/// <param name="state">The state to backup</param>
60+
public void BackupState(string state)
61+
{
62+
try
63+
{
64+
var file = Path.Combine(_backupDir, $"state_{DateTime.UtcNow:yyyyMMdd_HHmmss_fff}.txt");
65+
File.WriteAllText(file, state ?? string.Empty);
66+
}
67+
catch
68+
{
69+
// best-effort backup; swallow IO errors to avoid crashes
70+
}
71+
}
72+
}
73+
}
Lines changed: 109 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,109 @@
1+
using System;
2+
3+
namespace DeepLearningProtocol
4+
{
5+
/// <summary>
6+
/// DeepLearningProtocol is the main orchestrator combining all interfaces and components.
7+
/// It implements a hierarchical reasoning system with state management, goal pursuit,
8+
/// and depth-based recursive processing. DLP protection is integrated throughout.
9+
/// </summary>
10+
public class DeepLearningProtocol : AbstractCore, IAimInterface, IDepthInterface, IStateInterface
11+
{
12+
/// <summary>Tracks the current operational state</summary>
13+
private string _currentState = "Initial";
14+
15+
/// <summary>Tracks the current goal/aim</summary>
16+
private string _aim = "General Reasoning";
17+
18+
/// <summary>DLP instance for content protection</summary>
19+
private readonly DataLossPrevention _dlp = new();
20+
21+
/// <summary>
22+
/// Gets the current state of the protocol.
23+
/// </summary>
24+
/// <returns>The current state string</returns>
25+
public string GetCurrentState() => _currentState;
26+
27+
/// <summary>
28+
/// Updates the protocol state with DLP protection.
29+
/// Backs up previous state and blocks suspicious content.
30+
/// </summary>
31+
/// <param name="newState">The new state to set</param>
32+
public void UpdateState(string newState)
33+
{
34+
// Backup current state before changing
35+
try { _dlp.BackupState(_currentState); } catch { }
36+
37+
// If the incoming state looks like meme or binary payload, block it
38+
if (_dlp.IsPotentialMeme(newState))
39+
{
40+
Console.WriteLine("DLP: Potential meme-like content detected. State update blocked and backed up.");
41+
_currentState = $"[DLP-BLOCKED]";
42+
return;
43+
}
44+
45+
_currentState = newState;
46+
Console.WriteLine($"State updated: {_currentState}");
47+
}
48+
49+
/// <summary>
50+
/// Sets a new goal/aim and updates the state accordingly.
51+
/// </summary>
52+
/// <param name="goal">The goal to pursue</param>
53+
/// <returns>Confirmation message</returns>
54+
public string SetAim(string goal)
55+
{
56+
_aim = goal;
57+
UpdateState($"Aiming: {_aim}");
58+
return $"Aim set to: {_aim}";
59+
}
60+
61+
/// <summary>
62+
/// Pursues the current aim given a state.
63+
/// Applies core reasoning and associates result with the aim.
64+
/// </summary>
65+
/// <param name="currentState">The current state to pursue from</param>
66+
/// <returns>Result of aim pursuit</returns>
67+
public string PursueAim(string currentState)
68+
{
69+
var coreResult = ProcessCoreReasoning(currentState);
70+
return $"[Aim Pursuit] {coreResult} towards {_aim}";
71+
}
72+
73+
/// <summary>
74+
/// Processes input at a specified hierarchical depth.
75+
/// Recursively applies abstract reasoning 'depthLevel' times.
76+
/// </summary>
77+
/// <param name="input">The input to process</param>
78+
/// <param name="depthLevel">How many layers of processing to apply</param>
79+
/// <returns>Result of depth processing</returns>
80+
public string ProcessAtDepth(string input, int depthLevel)
81+
{
82+
var processed = input;
83+
for (int i = 0; i < depthLevel; i++)
84+
{
85+
processed = ProcessCoreReasoning(processed);
86+
}
87+
UpdateState($"Depth {depthLevel} processed");
88+
return $"[Depth {depthLevel}] {processed}";
89+
}
90+
91+
/// <summary>
92+
/// Executes the complete protocol workflow:
93+
/// 1. Sets the aim
94+
/// 2. Processes input at specified depth
95+
/// 3. Pursues the aim with the processed result
96+
/// </summary>
97+
/// <param name="initialInput">The initial input/question</param>
98+
/// <param name="goal">The goal to pursue</param>
99+
/// <param name="depth">How many levels of hierarchical processing</param>
100+
/// <returns>Final protocol result</returns>
101+
public string ExecuteProtocol(string initialInput, string goal, int depth)
102+
{
103+
SetAim(goal);
104+
var depthOutput = ProcessAtDepth(initialInput, depth);
105+
var finalOutput = PursueAim(depthOutput);
106+
return finalOutput;
107+
}
108+
}
109+
}

DeepLearningProtocol/Interfaces.cs

Lines changed: 38 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,38 @@
1+
namespace DeepLearningProtocol
2+
{
3+
/// <summary>
4+
/// IAimInterface defines goal-oriented processing operations.
5+
/// Goals drive the protocol's reasoning direction through spiral-like exploration paths.
6+
/// </summary>
7+
public interface IAimInterface
8+
{
9+
/// <summary>Sets a new goal/aim for the protocol</summary>
10+
string SetAim(string goal);
11+
12+
/// <summary>Pursues the current aim given a state</summary>
13+
string PursueAim(string currentState);
14+
}
15+
16+
/// <summary>
17+
/// IDepthInterface defines hierarchical depth-based processing.
18+
/// Allows recursive application of abstract reasoning at configurable depth levels.
19+
/// </summary>
20+
public interface IDepthInterface
21+
{
22+
/// <summary>Processes input at a specified hierarchical depth level</summary>
23+
string ProcessAtDepth(string input, int depthLevel);
24+
}
25+
26+
/// <summary>
27+
/// IStateInterface defines state management operations.
28+
/// Tracks and updates the protocol's current operational state.
29+
/// </summary>
30+
public interface IStateInterface
31+
{
32+
/// <summary>Retrieves the current state</summary>
33+
string GetCurrentState();
34+
35+
/// <summary>Updates the state (with DLP protection)</summary>
36+
void UpdateState(string newState);
37+
}
38+
}

0 commit comments

Comments
 (0)