Skip to content

quiver-dev/curse-of-the-tomb-tutorial

Repository files navigation

Curse of the Tomb Thumbnail

Curse of the Tomb: A 2D action-adventure platforming game built with Godot 4

Curse of the Tomb is a in-depth example of creating a 2D action-adventure platforming game in Godot 4, brought to you by Quiver. This code is intended to accompany the comprehensive Make a 2D Action Adventure Game with Godot 4 course.

Prerequisites

Godot 4.0 or later.

Topics Covered

  • Advanced 2D platforming mechanics like coyote time
  • State machines
  • Animations with AnimationPlayer node
  • Tilemaps
  • Hitboxes and hurtboxes
  • Particle systems
  • Basic shaders
  • Parallax backgrounds
  • Boss battles
  • Cinematics
  • Lighting
  • Hit stop and camera shake effects
  • HUD and menus
  • Game saving and loading

Attributions

Programming

Tom Glenn (https://codewithtom.com)

Artwork

Matt Dye (https://mattdyedraws.com)

Tutorial Videos

Joe Bustamante (jmbiv - https://www.youtube.com/@jmbiv_dev)

Sounds

About

No description, website, or topics provided.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Contributors 2

  •  
  •