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54 changes: 54 additions & 0 deletions pages/drumheller-marathon-24.html
Original file line number Diff line number Diff line change
Expand Up @@ -234,6 +234,11 @@
width: var(--size);
}

.diagram #orbit-offset-calc {
width: var(--orbit-offset);
height: 0;
}

.diagram .toy-overlay {
width: 100%;
height: 100%;
Expand Down Expand Up @@ -281,6 +286,11 @@
width: var(--dot-width);
border-radius: 50%;
background-color: black;
transition: background-color 0.5s cubic-bezier(1,1,1,1);
}
.dot.lonely span {
background-color: var(--branding-color);
transition: background-color 0.5s cubic-bezier(1,1,1,1);
}

.wavy-button {
Expand Down Expand Up @@ -531,6 +541,8 @@
<div class="display-text">The <a href="{{ site.baseurl }}/" class="text-decoration-none">Race Condition Running</a> <h1>Drumheller&nbsp;Marathon</h1> will run June&nbsp;1st,&nbsp;2024.</div>

<div class="diagram" id="hero-toy">
<!-- Disgusting hack to get value of calc variable in js -->
<div id="orbit-offset-calc"></div>
<img src="{{ site.baseurl }}/img/dm24/jets-grad.svg" alt="" class="jets"/>
<img src="{{ site.baseurl }}/img/dm24/basin.svg" alt="" class="toy-overlay">
<div class="interactive toy-overlay clickable-circle"></div>
Expand Down Expand Up @@ -873,5 +885,47 @@ <h3 class="accordion-header" id="faq-headingTwelve">
}
</script>

<script type="text/javascript">
setInterval(function() {
var ring = document.getElementsByClassName("ring")[0];
var dots = ring.querySelectorAll(".dot");

var offset = parseFloat(getComputedStyle(
document.getElementById("orbit-offset-calc"))
.getPropertyValue("width"));

// XXX: this might not be exactly right, this should be the radius to the center of the dots
var radius = parseFloat(ring.getBoundingClientRect().width) / 2.0 + offset;

var limit = 2 * radius * Math.sin(Math.PI / dots.length);

function dotIsLonely(dot) {
let rect = dot.getElementsByClassName("pulse")[0].getBoundingClientRect();

for (let other of dots) {
if (other === dot) {
continue;
}
let otherRect = other.getElementsByClassName("pulse")[0].getBoundingClientRect();
let distance = Math.sqrt(
(rect.left - otherRect.left)**2 +
(rect.top - otherRect.top)**2);
if (distance <= limit) {
return false;
}
}
return true;
}

for (let dot of dots) {
if (dotIsLonely(dot)) {
dot.classList.add("lonely");
} else {
dot.classList.remove("lonely");
}
}
}, 200);
</script>

</body>
</html>