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GI-for-nuke

add additional render engine to foundry nuke

Open Source Render Engine Integration for Nuke Project Overview

This project aims to develop an open-source rendering engine plugin for Foundry's Nuke, similar to V-Ray for Nuke. The goal is to integrate popular rendering engines like Cycles and Eevee (from Blender) so that users can seamlessly switch between them inside Nuke for high-quality rendering and fast previews. Why This Project?

Currently, Nuke lacks free, physically-based renderers integrated into its pipeline. By leveraging powerful open-source engines like Cycles and Eevee, this plugin will democratize high-quality rendering in compositing workflows. What We Need

C++ developers familiar with Nuke’s SDK and rendering pipelines

Python developers to build UI panels and tools inside Nuke

Artists and technical directors to test and provide feedback

Documentation writers to help improve onboarding

Features to Implement

Seamless switching between Cycles and Eevee renderers

Support for Nuke’s native camera, lights, and materials

Interactive viewport previews

Export and render final frames or sequences

Configurable render settings and optimization

How to Contribute

Fork this repository

Create a feature branch (git checkout -b feature-name)

Commit your changes (git commit -m 'Add feature')

Push to the branch (git push origin feature-name)

Open a Pull Request for review