add additional render engine to foundry nuke
Open Source Render Engine Integration for Nuke Project Overview
This project aims to develop an open-source rendering engine plugin for Foundry's Nuke, similar to V-Ray for Nuke. The goal is to integrate popular rendering engines like Cycles and Eevee (from Blender) so that users can seamlessly switch between them inside Nuke for high-quality rendering and fast previews. Why This Project?
Currently, Nuke lacks free, physically-based renderers integrated into its pipeline. By leveraging powerful open-source engines like Cycles and Eevee, this plugin will democratize high-quality rendering in compositing workflows. What We Need
C++ developers familiar with Nuke’s SDK and rendering pipelines
Python developers to build UI panels and tools inside Nuke
Artists and technical directors to test and provide feedback
Documentation writers to help improve onboarding
Features to Implement
Seamless switching between Cycles and Eevee renderers
Support for Nuke’s native camera, lights, and materials
Interactive viewport previews
Export and render final frames or sequences
Configurable render settings and optimization
How to Contribute
Fork this repository
Create a feature branch (git checkout -b feature-name)
Commit your changes (git commit -m 'Add feature')
Push to the branch (git push origin feature-name)
Open a Pull Request for review