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Autonomous Driving AI

Just-for-fun side project trying to teach a car driving using RL in Unity. The code uses a quite realistic car model that includes nonlinearities such as skidding etc. and is taken from Unity standard assets.

The learning environment:

16 cars in parallel on randomized trajectories. The episode ends when a wall is hit. Then, a new trajectory is generated and the process repeats.

training_env

Result:

Racing1.mp4

Driving with pathfinding

Training an agent to find a path itself is hard - implementing it with a pathfinding algorithm (here: A*) is much easier. Agent and setup are the same, but I retrained the agent in a less cluttered environment since it seemed to rely mostly on the wall information, and not so much on the waypoints. You can find the code in the pathfinding branch.

training_env_cluttered

Result:

Racing.2.mp4

Usage

This project requires Unity Editor version 2021.3.15f1. To see the learning environment, navigate to Assets/Scenes and open main (car).unity. If you are using the pathfinding branch, go to Scenes to load either the Learning scene or the Evaluation scene.

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Autonomously driving AI, in Unity

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