[rmodels] GLTF Anim Correctly Inherits World Transform #5206
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I'm only looking at GLTF at the moment, but possible that the IQM logic would also appreciate a similar change given that it uses the same
BuildPoseFromParentJoints.Meanwhile, consider the following helper functions below (and exposing them with
RLAPI)I think these would be useful tools for animators to be able to use. I am currently using these for machine learning for animation on my personal fork.
Just let me know where you'd like me to put them (and their header declarations) if you agree :)