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Fix some limitations on the WebGL glsl shader implementation: no while loops and for loop with a const iteration limit.
Also set a lower number of iterations for the web platform.

@raysan5 raysan5 merged commit 8604085 into raysan5:master Oct 20, 2025
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raysan5 commented Oct 20, 2025

@JordSant thanks for the review! yeah, glsl100 is quite limited...

@JordSant
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Yes, sorry for that.
I tested it only on desktop, so when it was not working on the raylib examples web page I investigated a bit more and found these issues.
I hope it runs now.

@JordSant
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Hi!
I see it does not work on the web page raylib.com/examples.html.
Can you recompile it with the new glsl100 shader?
Thanks

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