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[examples] Added: textures_sprite_stacking example
#5345
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RobinsAviary
commented
Nov 9, 2025
A technique from GameMaker, decided to make an example of it for Raylib! I hope this is useful :)
Model is not mine but is provided under [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/).
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Idk why that link isn't formatting properly lol |
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@RobinsAviary The example is cool but the image exceeds the supported texture size of some platforms, would it be possible to convert it into a square POT image? |
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shoot i put my comment in the quote part lol. here's what i said: |
I don't understand, do you mean multiple separate images? I'm afraid that's a worse solution... Are those the only 2 export options provided by MagicaVoxel? |
Just to clarify what you were referring to, was your idea closer to packing the texture in a POT image and then indexing it from that? I may be able to generate that using your texture packing tools but as far as MagicaVoxel is concerned, I believe those are the only image export options, sadly. |
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@RobinsAviary Ok, no worries, I'll merge as provided by MagikaVoxel but it could not work on web for now... |