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1 change: 1 addition & 0 deletions examples/Makefile
Original file line number Diff line number Diff line change
Expand Up @@ -707,6 +707,7 @@ AUDIO = \
audio/audio_module_playing \
audio/audio_music_stream \
audio/audio_raw_stream \
audio/audio_raw_stream_callback \
audio/audio_sound_loading \
audio/audio_sound_multi \
audio/audio_sound_positioning \
Expand Down
42 changes: 4 additions & 38 deletions examples/audio/audio_raw_stream.c
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@
*
* Example complexity rating: [★★★☆] 3/4
*
* Example originally created with raylib 1.6, last time updated with raylib 4.2
* Example originally created with raylib 1.6, last time updated with raylib 6.0
*
* Example created by Ramon Santamaria (@raysan5) and reviewed by James Hofmann (@triplefox)
*
Expand All @@ -24,34 +24,6 @@
#define MAX_SAMPLES 512
#define MAX_SAMPLES_PER_UPDATE 4096

// Cycles per second (hz)
float frequency = 440.0f;

// Audio frequency, for smoothing
float audioFrequency = 440.0f;

// Previous value, used to test if sine needs to be rewritten, and to smoothly modulate frequency
float oldFrequency = 1.0f;

// Index for audio rendering
float sineIdx = 0.0f;

// Audio input processing callback
void AudioInputCallback(void *buffer, unsigned int frames)
{
audioFrequency = frequency + (audioFrequency - frequency)*0.95f;

float incr = audioFrequency/44100.0f;
short *d = (short *)buffer;

for (unsigned int i = 0; i < frames; i++)
{
d[i] = (short)(32000.0f*sinf(2*PI*sineIdx));
sineIdx += incr;
if (sineIdx > 1.0f) sineIdx -= 1.0f;
}
}

//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
Expand All @@ -71,8 +43,6 @@ int main(void)
// Init raw audio stream (sample rate: 44100, sample size: 16bit-short, channels: 1-mono)
AudioStream stream = LoadAudioStream(44100, 16, 1);

SetAudioStreamCallback(stream, AudioInputCallback);

// Buffer for the single cycle waveform we are synthesizing
short *data = (short *)malloc(sizeof(short)*MAX_SAMPLES);

Expand All @@ -84,7 +54,6 @@ int main(void)
// Position read in to determine next frequency
Vector2 mousePosition = { -100.0f, -100.0f };

/*
// Cycles per second (hz)
float frequency = 440.0f;

Expand All @@ -93,7 +62,6 @@ int main(void)

// Cursor to read and copy the samples of the sine wave buffer
int readCursor = 0;
*/

// Computed size in samples of the sine wave
int waveLength = 1;
Expand Down Expand Up @@ -124,8 +92,8 @@ int main(void)
if (frequency != oldFrequency)
{
// Compute wavelength. Limit size in both directions
//int oldWavelength = waveLength;
waveLength = (int)(22050/frequency);
int oldWavelength = waveLength;
waveLength = (int)(stream.sampleRate/frequency);
if (waveLength > MAX_SAMPLES/2) waveLength = MAX_SAMPLES/2;
if (waveLength < 1) waveLength = 1;

Expand All @@ -141,11 +109,10 @@ int main(void)
}

// Scale read cursor's position to minimize transition artifacts
//readCursor = (int)(readCursor*((float)waveLength/(float)oldWavelength));
readCursor = (int)(readCursor*((float)waveLength/(float)oldWavelength));
oldFrequency = frequency;
}

/*
// Refill audio stream if required
if (IsAudioStreamProcessed(stream))
{
Expand Down Expand Up @@ -174,7 +141,6 @@ int main(void)
// Copy finished frame to audio stream
UpdateAudioStream(stream, writeBuf, MAX_SAMPLES_PER_UPDATE);
}
*/
//----------------------------------------------------------------------------------

// Draw
Expand Down
255 changes: 255 additions & 0 deletions examples/audio/audio_raw_stream_callback.c
Original file line number Diff line number Diff line change
@@ -0,0 +1,255 @@
/*******************************************************************************************
*
* raylib [audio] example - raw stream
*
* Example complexity rating: [★★★☆] 3/4
*
* Example originally created with raylib 1.6, last time updated with raylib 6.0
*
* Example created by Ramon Santamaria (@raysan5) and reviewed by James Hofmann (@triplefox)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2015-2025 Ramon Santamaria (@raysan5) and James Hofmann (@triplefox)
*
********************************************************************************************/

#include "raylib.h"

#include <stdlib.h> // Required for: malloc(), free()
#include <math.h> // Required for: sinf()

enum Flags { FLAG_CHANNEL_MONO = 1u<<0, FLAG_SAMPLESIZE_SHORT = 1u<<1 };
static unsigned int gflags = FLAG_CHANNEL_MONO | FLAG_SAMPLESIZE_SHORT; // mono + 16-bit to match initial stream specs
#define CHANNEL_MONO() ((gflags & FLAG_CHANNEL_MONO) != 0)
#define SAMPLESIZE_SHORT() ((gflags & FLAG_SAMPLESIZE_SHORT) != 0)
#define TOGGLE(K, F) do { if (IsKeyPressed(K)) { gflags ^= (F); } } while (0)

#define MAX_SAMPLES 512
#define MAX_SAMPLES_PER_UPDATE 4096

// Cycles per second (hz)
float frequency = 440.0f;

// Audio frequency, for smoothing
float audioFrequency = 440.0f;

// Previous value, used to test if sine needs to be rewritten, and to smoothly modulate frequency
float oldFrequency = 1.0f;

// Index for audio rendering
float sineIdx = 0.0f;

// Audio input processing callback
void AudioInputCallbackMonoShort(void *buffer, unsigned int frames)
{
audioFrequency = frequency + (audioFrequency - frequency)*0.95f;

float incr = audioFrequency/44100.0f;
short *d = (short *)buffer;

for (unsigned int i = 0; i < frames; i++)
{
d[i] = (short)(32000.0f*sinf(2*PI*sineIdx));
sineIdx += incr;
if (sineIdx > 1.0f) sineIdx -= 1.0f;
}
}

void AudioInputCallbackStereoShort(void *buffer, unsigned int frames)
{
audioFrequency = frequency + (audioFrequency - frequency)*0.95f;

float incr = audioFrequency/44100.0f;
short *d = (short *)buffer;

for (unsigned int i = 0; i < frames; i++)
{
short s = (short)(32000.0f*sinf(2*PI*sineIdx));
d[2*i + 0] = s; // L
d[2*i + 1] = s; // R
sineIdx += incr;
if (sineIdx > 1.0f) sineIdx -= 1.0f;
}
}

void AudioInputCallbackMonoFloat(void *buffer, unsigned int frames)
{
audioFrequency = frequency + (audioFrequency - frequency)*0.95f;

float incr = audioFrequency/44100.0f;
float *d = (float *)buffer;

for (unsigned int i = 0; i < frames; i++)
{
d[i] = sinf(2*PI*sineIdx);
sineIdx += incr;
if (sineIdx > 1.0f) sineIdx -= 1.0f;
}
}

void AudioInputCallbackStereoFloat(void *buffer, unsigned int frames)
{
audioFrequency = frequency + (audioFrequency - frequency)*0.95f;
float incr = audioFrequency/44100.0f;
float *d = (float *)buffer;
for (unsigned int i = 0; i < frames; i++)
{
float s = sinf(2*PI*sineIdx);
d[2*i + 0] = s;
d[2*i + 1] = s;

sineIdx += incr;
if (sineIdx > 1.0f) sineIdx -= 1.0f;
}
}

//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;

InitWindow(screenWidth, screenHeight, "raylib [audio] example - raw stream with callbacks");

InitAudioDevice(); // Initialize audio device

SetAudioStreamBufferSizeDefault(MAX_SAMPLES_PER_UPDATE);

// Init raw audio stream (sample rate: 44100, sample size: 16bit-short, channels: 1-mono)
AudioStream stream = LoadAudioStream(44100, 16, 1);

SetAudioStreamCallback(stream, AudioInputCallbackMonoShort);
unsigned int previousSampleSize = stream.sampleSize;
unsigned int previousChannels = stream.channels;

// Buffer for the single cycle waveform we are synthesizing
short *data = (short *)malloc(sizeof(short)*MAX_SAMPLES);

// Frame buffer, describing the waveform when repeated over the course of a frame
short *writeBuf = (short *)malloc(sizeof(short)*MAX_SAMPLES_PER_UPDATE);

PlayAudioStream(stream); // Start processing stream buffer (no data loaded currently)

// Position read in to determine next frequency
Vector2 mousePosition = { -100.0f, -100.0f };

// Computed size in samples of the sine wave
int waveLength = 1;

Vector2 position = { 0, 0 };

SetTargetFPS(30); // Set our game to run at 30 frames-per-second
//--------------------------------------------------------------------------------------

// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
TOGGLE(KEY_M, FLAG_CHANNEL_MONO);
TOGGLE(KEY_F, FLAG_SAMPLESIZE_SHORT);
unsigned int nextSampleSize = (SAMPLESIZE_SHORT())? 16u : 32u;
unsigned int nextChannels = (CHANNEL_MONO())? 1u : 2u;
if (nextSampleSize != previousSampleSize || nextChannels != previousChannels)
{
StopAudioStream(stream);
UnloadAudioStream(stream);
stream = LoadAudioStream(44100, nextSampleSize, nextChannels);
// CORRECT ALIGNMENT
if (nextChannels == 1 && nextSampleSize == 16) SetAudioStreamCallback(stream, AudioInputCallbackMonoShort);
if (nextChannels == 2 && nextSampleSize == 16) SetAudioStreamCallback(stream, AudioInputCallbackStereoShort);
if (nextChannels == 1 && nextSampleSize == 32) SetAudioStreamCallback(stream, AudioInputCallbackMonoFloat);
if (nextChannels == 2 && nextSampleSize == 32) SetAudioStreamCallback(stream, AudioInputCallbackStereoFloat);

// INCORRECT ALIGNMENT TESTS: comment and uncomment or add your own to observe common misconfigurations
// if (nextChannels == 1 && nextSampleSize == 16) SetAudioStreamCallback(stream, AudioInputCallbackStereoShort);
// if (nextChannels == 1 && nextSampleSize == 32) SetAudioStreamCallback(stream, AudioInputCallbackMonoShort);
// if (nextChannels == 2 && nextSampleSize == 32) SetAudioStreamCallback(stream, AudioInputCallbackMonoShort);
// if (nextChannels == 2 && nextSampleSize == 16) SetAudioStreamCallback(stream, AudioInputCallbackMonoFloat);
// if (nextChannels == 2 && nextSampleSize == 16) SetAudioStreamCallback(stream, AudioInputCallbackStereoFloat);

PlayAudioStream(stream);
previousSampleSize = nextSampleSize;
previousChannels = nextChannels;
}
// Update
//----------------------------------------------------------------------------------
mousePosition = GetMousePosition();

if (IsMouseButtonDown(MOUSE_BUTTON_LEFT))
{
float fp = (float)(mousePosition.y);
frequency = 40.0f + (float)(fp);

float pan = (float)(mousePosition.x)/(float)screenWidth;
SetAudioStreamPan(stream, pan);
}

// Rewrite the sine wave
// Compute two cycles to allow the buffer padding, simplifying any modulation, resampling, etc.
if (frequency != oldFrequency)
{
// Compute wavelength. Limit size in both directions
waveLength = (int)(22050/frequency);
if (waveLength > MAX_SAMPLES/2) waveLength = MAX_SAMPLES/2;
if (waveLength < 1) waveLength = 1;

// Write sine wave
for (int i = 0; i < waveLength*2; i++)
{
data[i] = (short)(sinf(((2*PI*(float)i/waveLength)))*32000);
}
// Make sure the rest of the line is flat
for (int j = waveLength*2; j < MAX_SAMPLES; j++)
{
data[j] = (short)0;
}

oldFrequency = frequency;
}

//----------------------------------------------------------------------------------

// Draw
//----------------------------------------------------------------------------------
BeginDrawing();

ClearBackground(RAYWHITE);

DrawText(TextFormat("sine frequency: %i",(int)frequency), GetScreenWidth() - 220, 10, 20, RED);
DrawText("click mouse button to change frequency or pan", 10, 10, 20, DARKGRAY);
DrawText("press M to SWAP channels [ M ]:", 250, 366, 20, BLUE);
DrawText((CHANNEL_MONO())? "MONO" : "STEREO", 600, 366, 20, (CHANNEL_MONO())? GREEN : RED);
DrawText("press F to SWAP Sample Size [ F ]:", 250, 400, 20, BLUE);
DrawText((SAMPLESIZE_SHORT())? "16" : "32", 620, 400, 20, (SAMPLESIZE_SHORT())? GREEN : RED);

// Draw the current buffer state proportionate to the screen
for (int i = 0; i < screenWidth; i++)
{
position.x = (float)i;
position.y = 250 + 50*data[i*MAX_SAMPLES/screenWidth]/32000.0f;

DrawPixelV(position, RED);
}

EndDrawing();
//----------------------------------------------------------------------------------
}

// De-Initialization
//--------------------------------------------------------------------------------------
free(data); // Unload sine wave data
free(writeBuf); // Unload write buffer

UnloadAudioStream(stream); // Close raw audio stream and delete buffers from RAM
CloseAudioDevice(); // Close audio device (music streaming is automatically stopped)

CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------

return 0;
}
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