[rcore] implemented saving for INPUT_GAMEPAD_CONNECT and INPUT_GAMEPAD_DISCONNECT #5473
+34
−12
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Here is the implementation for saving gamepad connection and disconnection events. I added a helper variable,
prevReady, to theGamepadstructure to keep track of its previous ready state. Now it is initialized along withreadyin thePlayAutomationEventfunction during INPUT_GAMEPAD_CONNECT.prevReadydoesn't need to be set tofalseortrueinINPUT_GAMEPAD_DISCONNECTbecause when disconnection happens it will be automatically updated at the end of the loop (line 4167)