You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: CHANGELOG.md
+3-1Lines changed: 3 additions & 1 deletion
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -1,4 +1,6 @@
1
-
## vNext (TBD)
1
+
## 10.2.1 (2021-06-30)
2
+
3
+
This release changes the way Unity binaries are packaged and obviates the need to have an extra Unity package that contains the dependencies as standalone modules. If you were using the `io.realm.unity-bundled` package, please remove it and add the newly released `io.realm.unity` one.
2
4
3
5
### Fixed
4
6
*\[Unity\] Fixed an issue where failing to weave an assembly due to modeling errors, would only show an error in the logs once and then fail opening a Realm with `No RealmObjects. Has linker stripped them?`. Now, the weaving errors will show up on every code change/weave attempt and the runtime error will explicitly suggest manually re-running the weaver. (Issue [#2310](https://github.com/realm/realm-dotnet/issues/2310))
0 commit comments