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65 changes: 65 additions & 0 deletions docs/content/howto/urdf.md
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---
title: Loading URDF models
order: 600
---

Rerun features a built-in [data-loader](https://rerun.io/docs/reference/data-loaders/overview) for [URDF](https://en.wikipedia.org/wiki/URDF) files.

<picture style="zoom: 0.5">
<img src="https://static.rerun.io/urdf-viewer/ebdefa158ab6f26f9dc1cb1924fce4b846fe8db2/full.png" alt="A robot model loaded from an URDF file visualized in Rerun.">
<source media="(max-width: 480px)" srcset="https://static.rerun.io/urdf-viewer/ebdefa158ab6f26f9dc1cb1924fce4b846fe8db2/480w.png">
<source media="(max-width: 768px)" srcset="https://static.rerun.io/urdf-viewer/ebdefa158ab6f26f9dc1cb1924fce4b846fe8db2/768w.png">
<source media="(max-width: 1024px)" srcset="https://static.rerun.io/urdf-viewer/ebdefa158ab6f26f9dc1cb1924fce4b846fe8db2/1024w.png">
</picture>

## Overview

Using an `URDF` in Rerun only requires you to load the file with the logging API.
This will automatically invoke the data-loader, which will take care of:
* resolving paths to meshes
* loading meshes and shapes as Rerun entities
* loading the joint transforms and associated frame IDs of links

Once that is done, the joints can be updated by sending `Transform3D`s, where you have to set the `parent_frame` and `child_frame` fields explicitly to each joint's specific frame IDs.

> ⚠️ Note: previous versions required you to send transforms with _implicit_ frame IDs, i.e. having to send each joint transform on a specific entity path.
> This was dropped in favor of _explicitly-named_ frame IDs, which is more in line with ROS and allows you to send all transform updates on one entity (e.g. a `transforms` entity like in the example below).
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TODO: clarify TF wording here with @Wumpf


## Example

Here is an example that demonstrates how to load and update an `URDF` with the Python SDK:

```python
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perhaps this example should become a snippet? That way we can easily add examples in other languages and get some CI support for testing the api used in this page.

snippets can be included in a doc page like this:

snippet: archetypes/points3d_row_updates

from pathlib import Path

import rerun as rr

rr.init("urdf_example", spawn=True)

# `log_file_from_path` automatically uses the built-in URDF data-loader.
urdf_path = Path("/path/to/robot.urdf")
rr.log_file_from_path(urdf_path, static=True)

# Later, in your logging code, you'll update the joints using transforms.
# A minimal example for updating a revolute joint that connects two links:
joint_axis = [0, 1, 0] # comes from URDF
joint_angle = 1.216 # radians
rotation = rr.RotationAxisAngle(axis=joint_axis, angle=joint_angle)
# Make sure that `parent_frame` and `child_frame` match the joint's frame IDs in the URDF file.
rr.log(
"transforms",
rr.Transform3D(
rotation=rotation,
parent_frame="link_1",
child_frame="link_2"
)
)
```

For similar code in Rust, we have a full example [here](github.com/rerun-io/rerun/tree/main/examples/rust/animated_urdf).

## References

* [🐍 Python `log_file_from_path`](https://ref.rerun.io/docs/python/stable/common/logging_functions/#rerun.log_file_from_path)
* [🦀 Rust `log_file_from_path`](https://docs.rs/rerun/latest/rerun/struct.RecordingStream.html#method.log_file_from_path)
* [🌊 C++ `log_file_from_path`](https://ref.rerun.io/docs/cpp/stable/classrerun_1_1RecordingStream.html#a20798d7ea74cce5c8174e5cacd0a2c47)
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