Releases: richardwilkes/gcs_master_library
Releases · richardwilkes/gcs_master_library
v5.12.0
- Added Arden Vul and Traveller calendars to the calendar list (#426)
- Added links for export templates, name generators, and scripting guide (#433)
- Cleaned up User Guide (#455)
- Fixed typo: inches -> pounds
- Removed old Help tree
- Action: Fixed Wire Rat and missing background skills (#447)
- Added link to weapon scripting info
- Banestorm: Fixed Template Config for Banestorm Bard (#466)
- Basic Set: Fixed defaults for the Electronics Operation, Electronics Repair (Computers) and Electronics Repair skills (#459, #462, #464, #465, #449)
- Basic Set: Made the Incompetence quirks easier to use (#476)
- Basic Set: Prettified the description of Multimillionaire (#442)
- Basic Set: fixed the script in Payload (#441)
- Bio-Tech: Add Biogadgets (#452)
- Bio-Tech: Fixed Strength bonus in base Herakles template (#478)
- Dragons: Made striker prerequisites satisfiable (#439)
- High-Tech: Added more gun variants, magazines for most guns, and corrected errors. (#471, #472, #473)
- High-Tech: Added script-derived Accuracy values to Fixed- and Variable-Power scopes (#463)
- Homebrew: Added Ptolemy's Elder Scrolls library (#438)
- Homebrew: Applied fixes to Ptolemy's Elder Scrolls Library (#445)
- Lands out of Time: Fixed book references (#469)
- Lite: Fixed book references for "Lite" Skills/Traits (#460)
- Low-Tech: Added Broadsword-based defaults to the Khopesh (#443)
- Low-Tech: Changed Repeating Crossbow damage from thr+4 imp to thr+1 imp (#458)
- Magic: Re-formatted spells (#435)
- Monster Hunters: Fixed monster hunters signature gear (#446)
- Power-Ups: Added Cosmic modifiers (#440)
- Power-Ups: Fixed Talent details (#470)
- Power-Ups: Fixed errors in Talents (#450)
- Psi-Tech: Add missing batteries/cells to Psycho-Optic Filter Goggles' notes (#457)
- Psi-Tech: Added Psychotronics (#408)
- Psi-Tech: Fixed typo in Psychotronic Bodyshield (#477)
- Pyramid 69: Added the Mind and Body article (#413)
- Pyramid 83: Fixed techniques from Possessions Under Control (#444)
- Ultra-Tech: fixed weight of Accessory Rails (#467)
- Updated all files to the latest data file format (#479)
v5.11.0
- Added the new User Guide. GCS v5.41.1 will start referencing it for its internal user guide links.
v5.10.0
- Updated the Scripting Guide for changes in GCS v5.41.0. (#431)
- Fixed scripts that were invalidated by the scripting changes in GCS v5.41.0. (#431)
- Removed the outdated expression evaluator documentation. (#431)
- Removed empty parens in some templates that served no purpose, like "Status ()", which is now just "Status". (#431)
- Updated the Markdown Guide for improvements in GCS v5.41.0. (#431)
- Banestorm templates now have template pickers where appropriate. (#427)
- Added Banestorm animals. (#428)
v5.9.0
- Updated the Scripting Guide for changes in GCS v5.39.0 and v5.40.0
- Added in IQ bonus for PI per B77 (#303)
- Added melee attacks to Hammer Fist in Martial Arts Skills (#362)
- Added TL11 Starship Crew Loadouts (#367)
- Removed stray erroneous source library info from Swarmbots in Ultra Tech Equipment (#368)
- Added Bio-Tech Meta-Traits (#373)
- Added the Equipment Quality modifiers from BX345 (#377)
- Added Gengineered Human Racial Templates from Bio-Tech (#379)
- Added all versions of Mind-Numbing Magnetism as separate quirks (#380)
- Made Rogue 3 Urban Survival 1 point like the other skills (#381)
- Fixed the incorrect point value in the "modified arm" trait (#382)
- Added mutual requirements to all wealth levels that other wealth levels are mutually exclusive; Multimillionaire already required Filthy Rich to not exist, but no others (#383)
- Added Gengineered animals from Bio-Tech (#384)
- Update Gregorian.calendar to fix typo (#385)
- Removed unprocessed HTML tags from tooltips (#387)
- Sorted Damage Reduction's modifiers per book order and added a reference note to Hardened (#388)
- Added "Based Cosmo" folder inside the Homebrew folder (#390)
- Added Psionic skill packages from GURPS Psis (#391)
- Added DF8 Valuable Materials (#392)
- Fixed some talents in Power-Ups Talents (#395)
- Added all 3 classes, traits, and skills from DF20 (#396)
- Adding Starting Wealth per B27 and B25 (#397)
- Added Stress & Derangement From GURPS Horror (#399)
- Added Language tag to Language Talent and Dyslexia (#401)
- Fright Check mods for Cowardice and Xenophilia (#403)
- Refactored trait modifiers structure and organization (#404)
- Added Astronomy (Observational) per B179 (#405)
- Fixes to Psionic Powers (#407)
- Fixed Very Rapid Fire (#410)
- Fixed perks in Psionics Traits (#411)
- Fixed Enhanced Parry (@one weapon skill@) to add a weapon parry modifier (#412)
- Made Psionic Talents add skill bonuses by tag by adding specific tags to psionic skills (#415)
- Updated Basic Set Equipment.eqp (#416)
- Added Judo Throw as a Weapon Usage of the Judo Skill (#417)
- Updated Alternate Form and Morph (#418)
- Made Striking ST (One Attack Only) in Basic Set Traits actually only affect one attack (#419)
- Added extra Armoury defaults (#420)
- Added Survival Kits (#421)
- Added prereq count to Magic Spells (#422)
- Use Innate Attack (Projectile) for 4 Missile spells (#423)
- Added a DR modifier to Thin Skull (#424)
- Added a calendar for the World of Greyhawk (#425)
- Updated DFRPG Monster notes, contributed by Lime2K
- Fixed Divine Favor 0
v5.8.0
- Added Conditions from the Basic Set
- Divine Favor 0 should not be a leveled trait; Corrupting Touch should have its damage leveled (#352)
- Added the Close-Quarters Battle technique from Tactical Shooting (#357)
- Adjusted the Enhanced Parry traits to work better (#364)
- The whistle from Action no longer gives a DR bonus to the eyes (#369)
- Fixed a typo in "Shape Water" in the DFRPG prereq for Water Jet (#372)
- Fixed weight for Integral Targeting Laser (Sidearm) in High Tech Equipment (#376)
Note
All files in the GCS Master Library were updated to the latest data format for consistency. This means you may need to rework any unmerged Pull Requests that you may have submitted prior to this release since there will likely be many conflicting changes.
v5.7.1
- Added gemstones from Dungeon Fantasy 8: Treasure Tables, using the new scripting support for weight & value to minimize the number of required entries
v5.7.0
- Made Ultra-Tech swarmbots more customisable without breaking sync with the source library (#354)
- Add the snákamaðr (snake-folk) template from Serpents of Legend, p. 46 (#355)
- Added Deflect 1 and 2 to DFRPG Equipment Modifiers for armor and shields. (#358)
- Added and updated equipment that's used in Loadouts: Starship Crew at TL11 (#359)
- Added Discworld (#360)
- Fixed page references in Banestorm and Supers (#361)
- Added Air Tanks to Ultra Tech Equipment (#363)
- Added scripting reference doc (#365)
- Updated skills and traits in Spaceship Crew templates to hold source library info (#366)
- Fixed some issues in the Basic Set iconic characters
v5.6.0
- Added the Psionics, Magic, Occupational Templates and Monster files from Enraged Eggplant (#356)
- Fixed HT display in Obsidian markdown output template
- Added the Naga monster (#353)
- Added basic quirks to DFRPG Traits (#351)
- Added Chi Rations (#350)
- Global spelling fix "diety" to "deity" (#349)
- Some fixes for Five Easy Pieces (#348)
- Added various human ancestries to Arden Vul home brew (#347)
- Added some missing / changed things in Basic Set, Bio-Tech, and Ultra-Tech to support Loadouts: Spaceship Crew (#346)
- Crippled Leg and Missing Leg are singular in DFRPG (#345)
v5.5.0
- Added files for a DFRPG Adren Vul campaign (#341)
- Added Traveller Equipment to Home Brew (#340)
- Fixes for Five Easy Pieces (#334)
- Added Hand of Asgard Traits (#343)
- Improved prerequisites for Gift of Letters and Gift of Tongues (#342)
- Fixed a typo in the Power Investiture prereq for Entrap Spirit (#344)
- Added Alphabet Arcane Spells (#339)
- Added stringed instruments to DFRPG Equipment (#338)
- Updated Dragon-Blooded (#337)
- Updated details on export templates for GCS v5.33.0+ (#335 and #336)
- Added Historical Folks Skill Sets (#330)
- Added Magical Bolt advantage from Dungeon Fantasy 11 (#333)
- Fixed prereqs on Mounted Shooting in Tactical Shooting