feat/ Nurimaze: Add auxiliary line drawing and UX improvements#692
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mashinosatoshi wants to merge 3 commits intorobx:mainfrom
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feat/ Nurimaze: Add auxiliary line drawing and UX improvements#692mashinosatoshi wants to merge 3 commits intorobx:mainfrom
mashinosatoshi wants to merge 3 commits intorobx:mainfrom
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@mashinosatoshi is attempting to deploy a commit to the robx's projects Team on Vercel. A member of the Team first needs to authorize it. |
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Thank you for the pull request, but I don't think this is a good enhancement. The UX changes make it exceedingly difficult to shade multiple blocks in one motion, and this is still a shading genre at heart. I originally introduced the line drawing to only mark the path from Start to Goal, but this is not enough to finish a puzzle. |
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Nurimaze: Add auxiliary line drawing and UX improvements
This pull request introduces auxiliary line drawing functionality for the play mode of Nurimaze, along with several UI/UX refinements to enhance the solving experience.
Key Changes
1. Mouse Input Logic (mouseinput_auto)
2. Automatic Logic & Constraints (
Border.posthook)qsub=1).3. Graphic Enhancements (
Graphic)rgb(160, 160, 160)) to distinguish it from definitive puzzle elements.Purpose
The addition of auxiliary lines allows solvers to visualize their hypothesized path from Start to Goal. These changes aim to make the solving process more intuitive and reduce accidental mis-shading in Nurimaze puzzles.