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Releases: roflmuffin/CounterStrikeSharp

v1.0.362

28 Jan 08:40

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What's Changed in v1.0.362

  • refactor: Fix memory leak caused by allocating Vector, QAngle, etc. class objects by @ELDment in #1182 (f06283a)
  • chore(schema): Update Schema Definitions to 1.41.3.3 in #1206 (60db1df)
  • fix: use personal PAT for cronjob PRs (acc5744)
  • feat(schema): add cronjob to re-generate schema in #1204 (f0d6512)

Please refer to CHANGELOG.md for details.

v1.0.361

25 Jan 11:08

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What's Changed in v1.0.361

  • fix: setup server next frame listeners at startup (dc138c1)

Please refer to CHANGELOG.md for details.

v1.0.360

25 Jan 05:25

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What's Changed in v1.0.360

  • fix: update windows signatures for CCSPlayerPawnBase and CCSGameRules by @K4ryuu in #1199 (9841c92)

Please refer to CHANGELOG.md for details.

v1.0.359

23 Jan 23:41

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What's Changed in v1.0.359

  • fix: update set state changed offset for linux (3262827)

Please refer to CHANGELOG.md for details.

v1.0.358

23 Jan 10:58

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What's Changed in v1.0.358

  • fix: CPlayerPawnComponent pawn reference (1614e5c)

Please refer to CHANGELOG.md for details.

v1.0.357

23 Jan 09:54

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What's Changed in v1.0.357

  • fix(schema): update schema after followup update (c1d6bf4)
  • fix: bump sdk & update gamedata for patch 1.41.3.x in #1187 (fe3e32f)
  • fix(schema): update schema for 1.41.3.0 (f9617b9)

Please refer to CHANGELOG.md for details.

v1.0.356

17 Jan 11:48

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What's Changed in v1.0.356

Please refer to CHANGELOG.md for details.

v1.0.355

28 Dec 04:18

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What's Changed in v1.0.355

Please refer to CHANGELOG.md for details.

v1.0.354

24 Dec 00:05

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What's Changed in v1.0.354

  • fix(async): nested nextframes now run on expected tick (3a0093b)

Please refer to CHANGELOG.md for details.

v1.0.353

23 Dec 06:09

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What's Changed in v1.0.353

  • fix: use dynohook for take damage for compatibility in #1159 (38c64c1)
  • feat(timers): run timer logic every tick to enable tick based timers in #1157 (55d7939)
  • perf: improve performance of next frame and next world update in #1155 (5895683)
  • fix(async): Server.NextFrame not queueing after 1024 concurrent tasks in #1154 (39d26d1)
  • tests: add more in-game tests in #1152 (fb27d6f)

Please refer to CHANGELOG.md for details.