Releases: roflmuffin/CounterStrikeSharp
Releases · roflmuffin/CounterStrikeSharp
v1.0.362
What's Changed in v1.0.362
- refactor: Fix memory leak caused by allocating
Vector,QAngle, etc. class objects by @ELDment in #1182 (f06283a) - chore(schema): Update Schema Definitions to 1.41.3.3 in #1206 (60db1df)
- fix: use personal PAT for cronjob PRs (acc5744)
- feat(schema): add cronjob to re-generate schema in #1204 (f0d6512)
Please refer to CHANGELOG.md for details.
v1.0.361
What's Changed in v1.0.361
- fix: setup server next frame listeners at startup (dc138c1)
Please refer to CHANGELOG.md for details.
v1.0.360
What's Changed in v1.0.360
Please refer to CHANGELOG.md for details.
v1.0.359
What's Changed in v1.0.359
- fix: update set state changed offset for linux (3262827)
Please refer to CHANGELOG.md for details.
v1.0.358
What's Changed in v1.0.358
- fix: CPlayerPawnComponent pawn reference (1614e5c)
Please refer to CHANGELOG.md for details.
v1.0.357
v1.0.356
What's Changed in v1.0.356
- feat: adds configurable limit to
NextFrametasks allowed to execute per frame (925fec0) - chore(deps): bump libraries/hl2sdk-cs2 from
6e735c1toaba345dby @dependabot[bot] in #1170 (2eea759) - fix:
TerminateRoundparameter order mismatch by @ELDment in #1162 (7dbb12f)
Please refer to CHANGELOG.md for details.
v1.0.355
What's Changed in v1.0.355
- fix: ensure compatibility with
CS2Fixesby @ELDment in #1163 (9a8d45c) - tests: fix unhooking of some functions in tests (c0093a6)
- chore(deps): bump libraries/hl2sdk-cs2 from
3bb772fto6e735c1by @dependabot[bot] in #1160 (3485169)
Please refer to CHANGELOG.md for details.
v1.0.354
What's Changed in v1.0.354
- fix(async): nested nextframes now run on expected tick (3a0093b)
Please refer to CHANGELOG.md for details.
v1.0.353
What's Changed in v1.0.353
- fix: use dynohook for take damage for compatibility in #1159 (38c64c1)
- feat(timers): run timer logic every tick to enable tick based timers in #1157 (55d7939)
- perf: improve performance of next frame and next world update in #1155 (5895683)
- fix(async): Server.NextFrame not queueing after 1024 concurrent tasks in #1154 (39d26d1)
- tests: add more in-game tests in #1152 (fb27d6f)
Please refer to CHANGELOG.md for details.