Full working update with 1.21.4 (and 3 maybe)#37
Merged
eristhea merged 6 commits intorosebudmods:1.21.3from Mar 23, 2025
Merged
Full working update with 1.21.4 (and 3 maybe)#37eristhea merged 6 commits intorosebudmods:1.21.3from
eristhea merged 6 commits intorosebudmods:1.21.3from
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thank you so much for this! i'll review sometime in the next week :) |
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thank you again for all this work! i believe i've now fixed every crash in singleplayer and multiplayer and this is ready for release |
eristhea
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Mar 22, 2025
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I don't know how I didn't run into any of those issues when testing. Especially the crash. I haven't ran into any other issues. I have another fun little pull ready after this one though, but would rather just get a stable updated version and not include it in this one |
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Seems to work on 1.21.4 without issues, as far as I've seen. Base functions all work at least.
Main changes:
New method for getting and setting colour by UUID as entity data is less available (Probably more ideal for not all colours are rerolled on mode change #32 later)
Updates the Rendering to use the new Render States with the help of an interface to track the Entity UUID
Updates particle for slime as the factory has changed for Render States as well (This was probably the most annoying change)
Updates the Slime splitting (another annoying change)
Fixes Update to 1.21.4 Please #35 :)
Fixes [Crash] net.minecraft.util.crash.CrashException: Saving entity NBT #36 by only using disconnect event for servers and uses server stopped for singleplayer instead (Will need a backport to older versions still)
With the new way they are rendering slimes, the outer layer is rendered separately from the inner layer, this does open up the ability for dual coloured slimes easily (at least I think it's new way of rendering)