Add dependabot that updates languages submodule #700
Merged
Annotations
30 warnings
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Source/Common/ReplayInfo.cs#L19
Non-nullable field 'modIds' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
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Source/Common/ReplayInfo.cs#L18
Non-nullable field 'rwVersion' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
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Source/Common/ReplayInfo.cs#L11
Non-nullable field 'name' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
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Source/Common/ServerPlayer.cs#L36
Possible null reference return.
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Source/Common/ScribeLike.cs#L5
Non-nullable field 'provider' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
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Source/Common/Networking/State/ServerPlayingState.cs#L40
Possible null reference assignment.
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Source/Common/Networking/NetworkingLiteNet.cs#L49
Dereference of a possibly null reference.
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Source/Common/CommandHandler.cs#L82
The switch expression does not handle some values of its input type (it is not exhaustive) involving an unnamed enum value. For example, the pattern '(Multiplayer.Common.DevModeScope)2' is not covered.
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Source/Common/Networking/MpConnectionState.cs#L13
Possible null reference return.
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Source/Common/ReplayInfo.cs#L11
Non-nullable field 'name' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
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Source/Common/Networking/State/ServerPlayingState.cs#L40
Possible null reference assignment.
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Source/Common/Syncing/Worker/SyncWorkerEntry.cs#L61
Possible null reference assignment.
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Source/Common/Syncing/Worker/SyncWorkerEntry.cs#L45
Nullability of reference types in type of parameter 'obj' of 'lambda expression' doesn't match the target delegate 'SyncWorkerEntry.SyncWorkerDelegate' (possibly because of nullability attributes).
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Source/Common/Syncing/Worker/SyncWorkerEntry.cs#L47
Possible null reference assignment.
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Source/Common/Networking/MpConnectionState.cs#L13
Possible null reference return.
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Source/Common/Syncing/Worker/ReadingSyncWorker.cs#L22
Possible null reference assignment.
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Source/Common/Syncing/Worker/ReadingSyncWorker.cs#L22
Converting null literal or possible null value to non-nullable type.
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Source/Common/Syncing/Worker/ReadingSyncWorker.cs#L17
Possible null reference assignment.
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Source/Common/Syncing/Worker/ReadingSyncWorker.cs#L17
Converting null literal or possible null value to non-nullable type.
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Source/Common/ScribeLike.cs#L5
Non-nullable field 'provider' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
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Source/Common/ServerSettings.cs#L10
Non-nullable field 'lanAddress' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
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Source/Common/ServerSettings.cs#L9
Non-nullable field 'gameName' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
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Source/Common/Syncing/Worker/SyncWorkerEntry.cs#L96
Dereference of a possibly null reference.
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Source/Common/Syncing/Worker/SyncWorkerEntry.cs#L95
Converting null literal or possible null value to non-nullable type.
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Source/Common/ServerPlayer.cs#L36
Possible null reference return.
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Source/Common/Syncing/Worker/SyncWorkerEntry.cs#L61
Possible null reference assignment.
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Source/Common/Syncing/Worker/SyncWorkerEntry.cs#L45
Nullability of reference types in type of parameter 'obj' of 'lambda expression' doesn't match the target delegate 'SyncWorkerEntry.SyncWorkerDelegate' (possibly because of nullability attributes).
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Source/Common/Syncing/Worker/SyncWorkerEntry.cs#L47
Possible null reference assignment.
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Source/Common/CommandHandler.cs#L82
The switch expression does not handle some values of its input type (it is not exhaustive) involving an unnamed enum value. For example, the pattern '(Multiplayer.Common.DevModeScope)2' is not covered.
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