- jmarshall23
- Andrew-2E128
- Disarray(x64 support great work!).
- Quake style console(open/close via the ` key)
- C++ 20 support(thanks Andrew-2E128!)
- 30/60hz client/server framerate unlock and decoupling with new interpolation code for smoother gameplay at unlocked framerates.
- D3D12 support
- MSAA 4x support
- Widescreen support
- Visual Studio 2022 support
- Memory crash fixes
- ImGui support
- x64 support
-- com_showfps 0/1 - toggles showfps screen
- debugwindow -- opens script debug window
- particleeditor -- opens the particle editor
- map mapname.map -- opens a map
- disconnect -- disconnects from a game
- spawn objectname -- spawns a object from a ini file.
- quit -- quits the game
- Make sure MFC is installed.
- Either build the RTS or WorldBuild project – doing so will build everything you need.
- Requires a copy of the 3DS Max 4.x SDK, placed in
Code\Libraries\max4sdk. - The SDK is available from
maxsdk.zipon the 3DS Max CD.
(Note: The Max plugin is not required to run the game.)
- The game now supports loading loose files for easier modding.
- To distribute or ship your mod, package your loose files into a
.bigfile. - If you'd like to unpack existing
.bigfiles, download a big extractor and extract all.bigfiles into the game folder (extract patch files last). - After extraction, you can safely delete the original
.bigfiles.
Enjoy modding and playing Command & Conquer Generals NextGen Fork!