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GameLord

GameLord

A vibesmaxxed emulation frontend built with Electron, React, and TypeScript.

Alpha CI Nightly Build MIT License Last Commit Platform

GameLord library view

GameLord gameplay with CRT shaders

Features

  • Libretro core support — Runs cores natively via a C++ addon
  • WebGL rendering with CRT shaders — Scanlines, curvature, bloom, and other retro effects via multi-pass WebGL2 shaders
  • Library management — Automatic ROM scanning, metadata lookup, and cover art sync
  • Save states — Multiple slots with autosave on close
  • Multi-disc swap — Swap discs mid-game for multi-disc PSX titles
  • Cheat support — RetroArch .cht files and DuckStation chtdb database

Supported Systems

System Cores
Arcade MAME
Game Boy Gambatte, mGBA
Game Boy Advance mGBA, VBA Next
Game Boy Color Gambatte, mGBA
Genesis / Mega Drive Genesis Plus GX, PicoDrive
N64 Mupen64Plus Next, ParaLLEl N64
Nintendo DS DeSmuME
NES fceumm, Nestopia, Mesen
PSP PPSSPP
PlayStation PCSX ReARMed, Beetle PSX HW, SwanStation
Sega Saturn Beetle Saturn, Yabause
SNES Snes9x, bsnes

More systems are on the way — the goal is to support any libretro-compatible core.

Getting Started

Prerequisites

  • Node.js 18+
  • pnpm 9+
  • macOS: Xcode Command Line Tools (for the native addon)
  • Windows: Visual Studio Build Tools with the C++ workload

Setup

git clone https://github.com/ryanmagoon/gamelord.git
cd gamelord
pnpm install

# Build the native addon (required for emulation)
cd apps/desktop/native && npx node-gyp rebuild && cd ../../..

# Start development
pnpm dev

Other Commands

pnpm test          # Run tests
pnpm lint          # Lint
pnpm typecheck     # Type check
pnpm storybook     # Component browser

Contributing

See CONTRIBUTING.md for setup instructions and development workflow. For a deep dive into how the app is structured, check out ARCHITECTURE.md.

Sponsors

Sentry

License

MIT

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A vibesmaxxed emulation frontend with superior UI/UX polish and features

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