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main.cpp
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111 lines (82 loc) · 2.69 KB
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#include <iostream>
#include <SDL2/SDL.h>
#include <spdlog/spdlog.h>
#include "GameEngineGlobals.h"
#include "gl.h"
#include "events/EventManager.h"
#include "events/EventQueue.h"
#include "events/SDLEvents/SDLEvents.h"
#include "graphics/nGLHandler/nGLHandler.h"
#ifndef GAME_TITLE
#define GAME_TITLE "G_eNgine"
#endif
#ifndef GAME_VERSION
#define GAME_VERSION 0
#endif
#ifndef GAME_RESOLUTION_X
#define GAME_RESOLUTION_X 320
#endif
#ifndef GAME_RESOLUTION_Y
#define GAME_RESOLUTION_Y 240
#endif
#ifndef DEBUG
#define DEBUG 0
#endif
int main() {
if constexpr (DEBUG) {
spdlog::set_level(spdlog::level::debug);
spdlog::debug("Debug logging enabled");
} else {
spdlog::set_level(spdlog::level::info);
}
spdlog::info("Launching {} version {}", GAME_TITLE, GAME_VERSION);
spdlog::debug("Initializing SDL...");
if (SDL_Init(SDL_INIT_EVERYTHING) != 0) {
spdlog::error("SDL_Init Error: " + std::string(SDL_GetError()));
return -1;
}
SDL_Window *window = SDL_CreateWindow(GAME_TITLE, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, GAME_RESOLUTION_X, GAME_RESOLUTION_Y, 0);
SDL_Surface *screen = SDL_CreateRGBSurfaceWithFormat(0, GAME_RESOLUTION_X, GAME_RESOLUTION_Y, 16, SDL_PIXELFORMAT_RGB565);
SDL_Event event;
EventManager event_manager;
EventQueue event_queue;
SDLEvents sdlEvents(&event_manager);
nGLHandler nglHandler;
nglHandler.init(screen, window);
nglHandler.setBackgroundColor(0.4f, 0.7f, 1.0f);
spdlog::debug("Entering main loop...");
isGameRunning = true;
while (isGameRunning) {
nglHandler.clearScreen();
// rendering would go here
nglHandler.display();
// poll events
if (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_QUIT:
spdlog::debug("Quitting... Creating quit event");
SDLEventContext quitCtx;
event_queue.pushEvent(EventType::Quit, quitCtx);
break;
case SDL_MOUSEMOTION:
case SDL_CLIPBOARDUPDATE:
case SDL_AUDIODEVICEADDED:
case SDL_TEXTEDITING:
case SDL_WINDOWEVENT:
break; // we really don't care about these lol
default:
spdlog::warn("Unhandled SDL event type: {}", event.type);
break;
}
}
event_manager.dispatchEvents(&event_queue, false);
}
spdlog::debug("Exiting main loop...");
// cleanup
nglHandler.uninit();
SDL_FreeSurface(screen);
SDL_DestroyWindow(window);
SDL_Quit();
spdlog::info("Goodbye!");
return 0;
}