yes, I suck at names. Suggestions accepted
This is a game engine I'll eventually use to port Portal to the TI-Nspire. Software rendering only since well, the final target has no GPU.
Also, aiming to use ZERO AI Written code for this project :D
TODO (In no particular order):
- Basic window management using SDL2
- Event system
- Input using SDL
- Implement Vogtinator/nGL
- Better logging (use spdlog?)
- Rendering engine (shapes, textures, colors, etc)
- Scripting capabilities using wren
- Direct blender → game workflow
- Collision detection
- Physics engine
- aaand a LOT more...
- Port to the Nspire.