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G_eNgine

yes, I suck at names. Suggestions accepted

This is a game engine I'll eventually use to port Portal to the TI-Nspire. Software rendering only since well, the final target has no GPU.

Also, aiming to use ZERO AI Written code for this project :D

TODO (In no particular order):

  • Basic window management using SDL2
  • Event system
  • Input using SDL
  • Implement Vogtinator/nGL
  • Better logging (use spdlog?)
  • Rendering engine (shapes, textures, colors, etc)
  • Scripting capabilities using wren
  • Direct blender → game workflow
  • Collision detection
  • Physics engine
  • aaand a LOT more...
  • Port to the Nspire.

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A minimal game engine, intended to be ported to the TI-Nspire.

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